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| Something you should know about saving |
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| Epic Churros:
Now, there is a bug, may be fixed in the future, where if you have an event to set a music brick's music to "none" the game will crash on saving. So I suggest not using that event untill sombody fixes it. Thank you, and happy savings! :cookieMonster: |
| Badspot:
This doesn't happen for me. I made a music brick, set it to play something, then put the event onActivate->self->setMusic->none on it and saved. No crash. Are you doing something different? Can you do trace(1); in console, then make the game crash and send me your console.log? |
| Epic Churros:
--- Quote from: Badspot on December 19, 2012, 08:32:43 PM ---This doesn't happen for me. I made a music brick, set it to play something, then put the event onActivate->self->setMusic->none on it and saved. No crash. Are you doing something different? Can you do trace(1); in console, then make the game crash and send me your console.log? --- End quote --- Did you try it through JVS? Maybe that's the problem. |
| Greek2me:
Is this using the longrange music bricks? |
| Epic Churros:
--- Quote from: Greek2me on December 19, 2012, 08:37:50 PM ---Is this using the longrange music bricks? --- End quote --- No, but I have them enabled. |
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