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Something you should know about saving
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Epic Churros:
Now, there is a bug, may be fixed in the future, where if you have an event to set a music brick's music to "none" the game will crash on saving. So I suggest not using that event untill sombody fixes it. Thank you, and happy savings!  :cookieMonster:
Badspot:
This doesn't happen for me.  I made a music brick, set it to play something, then put the event onActivate->self->setMusic->none on it and saved.  No crash.  Are you doing something different?  Can you do trace(1); in console, then make the game crash and send me your console.log?
Epic Churros:

--- Quote from: Badspot on December 19, 2012, 08:32:43 PM ---This doesn't happen for me.  I made a music brick, set it to play something, then put the event onActivate->self->setMusic->none on it and saved.  No crash.  Are you doing something different?  Can you do trace(1); in console, then make the game crash and send me your console.log?

--- End quote ---
Did you try it through JVS? Maybe that's the problem.
Greek2me:
Is this using the longrange music bricks?
Epic Churros:

--- Quote from: Greek2me on December 19, 2012, 08:37:50 PM ---Is this using the longrange music bricks?

--- End quote ---
No, but I have them enabled.
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