Blockland Forums > Help

Something you should know about saving

Pages: (1/2) > >>

Epic Churros:

Now, there is a bug, may be fixed in the future, where if you have an event to set a music brick's music to "none" the game will crash on saving. So I suggest not using that event untill sombody fixes it. Thank you, and happy savings!  :cookieMonster:

Badspot:

This doesn't happen for me.  I made a music brick, set it to play something, then put the event onActivate->self->setMusic->none on it and saved.  No crash.  Are you doing something different?  Can you do trace(1); in console, then make the game crash and send me your console.log?

Epic Churros:


--- Quote from: Badspot on December 19, 2012, 08:32:43 PM ---This doesn't happen for me.  I made a music brick, set it to play something, then put the event onActivate->self->setMusic->none on it and saved.  No crash.  Are you doing something different?  Can you do trace(1); in console, then make the game crash and send me your console.log?

--- End quote ---
Did you try it through JVS? Maybe that's the problem.

Greek2me:

Is this using the longrange music bricks?

Epic Churros:


--- Quote from: Greek2me on December 19, 2012, 08:37:50 PM ---Is this using the longrange music bricks?

--- End quote ---
No, but I have them enabled.

Pages: (1/2) > >>

Go to full version