| Blockland Forums > General Discussion |
| RE: Roblox Reaches 200,000 Parts |
| << < (11/16) > >> |
| Altiris:
--- Quote from: Alkan on December 23, 2012, 07:53:38 PM ---And as for the random bricks missing, or "effects" bricks that are usually invisible in blockland, I challenge you to make a better converter. Although I do agree with the un-professionality of the video. --- End quote --- Challenge Accepted, I will probably release the converter for the public but I will want to get an official website up so people will always have somewhere safe to download, someone could upload a virus on some site and claim that to be a converter. |
| Alkan:
--- Quote from: Altiris on December 24, 2012, 08:24:28 AM ---Challenge Accepted, I will probably release the converter for the public but I will want to get an official website up so people will always have somewhere safe to download, someone could upload a virus on some site and claim that to be a converter. --- End quote --- You don't need a fancy download, a lua script in the studio would work fine. |
| ultimamax:
--- Quote from: Bester Bageler on December 23, 2012, 09:49:20 PM --- Mere coincidence? Normally nothing ever is, so going with that other idea seems dumber then mine. --- End quote --- But the fact that it's not even Badspot's image means Badspot got it from somewhere. Even if Builderman ripped it from the game, it's not Badspot's image, so we shouldn't give a stuff. |
| Crêpe:
--- Quote from: Plexious on December 23, 2012, 11:58:04 PM ---Why would we even need a converter? Blockland builds load fine in Blockland and Roblox builds loads fine in Roblox. --- End quote --- Because the guys over at Roblox can't build even though they made the game. So they just shamelessly steal. |
| TheArmyGuy:
We need a converter that converts raw blockland engine coding into roblox coding. |
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