Author Topic: Torque Console Commands  (Read 74752 times)



Would it be possible to use the same (somewhat) commands as those used in visual basic?

What?
Off Topic:
Don't post if what your posting about has nothing to do with the Topic.

On topic: Thanks for the Reference.

Would it be possible to use the same (somewhat) commands as those used in visual basic?

Mm, not really.

Visual basic (I think):
Code: [Select]
For i = 0 to 9
     ' Code here
Next i

Torque:
Code: [Select]
for(%i=0;%i<10;%i++) {
     // Code here
}

Quite different languages.

Whoah, I will never want to read Visual basic.

Actually, I am starting to adore Torque for it's %'s, you can tell what's a variable or not!

On servers, when host, how do you appear to log off, but talk through the console?

On servers, when host, how do you appear to log off, but talk through the console?
talk("message");

Will appear to all players as:

(purple)CONSOLE(Than white): TEXT

Mm, not really.

Visual basic (I think):
Code: [Select]
For i = 0 to 9
     ' Code here
Next i

Torque:
Code: [Select]
for(%i=0;%i<10;%i++) {
     // Code here
}

Quite different languages.
oh, ok.

I am writing this because I feel like it.

Code: (Visual Basic) [Select]
For i = 0 to 9
     ' Code here
Next i

Code: (Torque) [Select]
for(%i=0;%i<10;%i++) {
     // Code here
}

Code: (C++/Java) [Select]
for(TYPE i=0;i<10;i++) {
     // Code here
}

which command will turn a vehicle into another vehicle?

ex:horse to the top of a tank.

There is none unless you can find a brick name... why would you need this anyway? It's possible through events.

which command will turn a vehicle into another vehicle?

ex:horse to the top of a tank.
I'm pretty sure it's setDatablock but that's not a simple console command at all

There is none unless you can find a brick name... why would you need this anyway? It's possible through events.

just to mess around with it and pput it on vehicles

You know, a Blockland command reference would be a whole lot nicer than a Torque one.