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distorted shaders (NVIDIA GeForce GT 640M)

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mysterious:

So I got a new iMac for Christmas, and the first thing I tried to run was Blockland. However, when I set the shaders to anything above Minimum they looked all distorted and weird.

Console.log below

mysterious:

Example

JPSC:

lol, this happened on my imac too.
any solutions?

Måster Blåster:

Every time I see this problem, I always think it's because of this:


--- Quote ---Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                NO
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - OpenGL Version?               2.1 NVIDIA-8.6.22
   - GLSL Language Version?        1.20
   o Shaders are                   ACTIVE
--- End quote ---


Altiris:

Try updating your drivers, hope that works.

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