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distorted shaders (NVIDIA GeForce GT 640M)
mysterious:
So I got a new iMac for Christmas, and the first thing I tried to run was Blockland. However, when I set the shaders to anything above Minimum they looked all distorted and weird.
Console.log below
mysterious:
Example
JPSC:
lol, this happened on my imac too.
any solutions?
Måster Blåster:
Every time I see this problem, I always think it's because of this:
--- Quote ---Checking for shader shadow support:
- Enabled via $Shader::Enabled? YES
- ARB_shader_objects? YES
- ARB_shading_language_100? YES
- EXT_texture_array? YES
- EXT_texture3D? NO
- glTexImage3D? YES
- EXT_framebuffer_object? YES
- ARB_shadow? YES
- OpenGL Version? 2.1 NVIDIA-8.6.22
- GLSL Language Version? 1.20
o Shaders are ACTIVE
--- End quote ---
Altiris:
Try updating your drivers, hope that works.