| Blockland Forums > General Discussion |
| Core Optimization for Blockland? |
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| Altiris:
--- Quote from: Trinick! on December 26, 2012, 10:45:02 PM ---The brick limit is because of packet size, that won't get changed until people get faster internet. Yeah, Badspot could make BL multithreaded, but there's really no reason to. --- End quote --- Ooh I forgot about the packet stuff, you iz right. Wouldn't multi-threading BL help with having more bricks? When I load up Badspots's Block party (the one with 200k bricks) my Core 4 is still the only being used, it gets used about 70-90% wouldn't multi-threading give an increase in FPS or no? |
| Trinick!:
--- Quote from: Altiris on December 26, 2012, 10:47:29 PM ---Ooh I forgot about the packet stuff, you iz right. Wouldn't multi-threading BL help with having more bricks? When I load up Badspots's Block party (the one with 200k bricks) my Core 4 is still the only being used, it gets used about 70-90% wouldn't multi-threading give an increase in FPS or no? --- End quote --- Rendering is done on your Graphics Card in Blockland, not your CPU. |
| Altiris:
--- Quote from: Trinick! on December 26, 2012, 10:49:04 PM ---Rendering is done on your Graphics Card in Blockland, not your CPU. --- End quote --- Yeah I know that but I thought the bricks may work with the CPU more than GPU, like in Minecraft with blocks. |
| Trinick!:
--- Quote from: Altiris on December 26, 2012, 10:52:08 PM ---Yeah I know that but I thought the bricks may work with the CPU more than GPU, like in Minecraft with blocks. --- End quote --- Nah. Hardly any CPU used with bricks. |
| Altiris:
--- Quote from: Trinick! on December 26, 2012, 10:53:05 PM ---Nah. Hardly any CPU used with bricks. --- End quote --- Ahh alright, I was comparing it with minecraft. Thanks for all the explaining! |
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