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Core Optimization for Blockland?

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Altiris:


--- Quote from: Trinick! on December 26, 2012, 10:45:02 PM ---The brick limit is because of packet size, that won't get changed until people get faster internet. Yeah, Badspot could make BL multithreaded, but there's really no reason to.

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Ooh I forgot about the packet stuff, you iz right. Wouldn't multi-threading BL help with having more bricks? When I load up Badspots's Block party (the one with 200k bricks) my Core 4 is still the only being used, it gets used about 70-90% wouldn't multi-threading give an increase in FPS or no?

Trinick!:


--- Quote from: Altiris on December 26, 2012, 10:47:29 PM ---Ooh I forgot about the packet stuff, you iz right. Wouldn't multi-threading BL help with having more bricks? When I load up Badspots's Block party (the one with 200k bricks) my Core 4 is still the only being used, it gets used about 70-90% wouldn't multi-threading give an increase in FPS or no?

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Rendering is done on your Graphics Card in Blockland, not your CPU.

Altiris:


--- Quote from: Trinick! on December 26, 2012, 10:49:04 PM ---Rendering is done on your Graphics Card in Blockland, not your CPU.

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Yeah I know that but I thought the bricks may work with the CPU more than GPU, like in Minecraft with blocks.

Trinick!:


--- Quote from: Altiris on December 26, 2012, 10:52:08 PM ---Yeah I know that but I thought the bricks may work with the CPU more than GPU, like in Minecraft with blocks.

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Nah. Hardly any CPU used with bricks.

Altiris:


--- Quote from: Trinick! on December 26, 2012, 10:53:05 PM ---Nah. Hardly any CPU used with bricks.

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Ahh alright, I was comparing it with minecraft. Thanks for all the explaining!

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