Blockland Forums > Suggestions & Requests
Baked shadows?
<< < (5/15) > >>
Aide33:

--- Quote from: Sami2ss on December 29, 2012, 04:58:34 PM ---I really hope this is possible, as I remember us being able to have baked shadows on terrain and interiors, though we're talking about bricks here, so...

--- End quote ---
That was just different textures no?
Mr.Noßody:
What about shadows reacting with moving emitters?

I hope this can be done effectively.
Demian:

--- Quote from: Mr.Noßody on December 29, 2012, 09:17:02 PM ---What about shadows reacting with moving emitters?

I hope this can be done effectively.

--- End quote ---
Only the brick shadows would be baked, the rest would work normally.
Mysteroo:
I have a feeling this is too good to be true. There's the problem of fakekilled bricks, vehicles, bots, emitters, and player shadows, which there may or may not be a way around. I'm not going to get my hopes up
Sami2ss:

--- Quote from: Aide33 on December 29, 2012, 08:04:43 PM ---That was just different textures no?

--- End quote ---

No, if you changed the terrain, light source, etc. in mission editor and relit the scene, shadows would also change.


--- Quote from: Mysteroo on December 30, 2012, 02:51:41 PM ---I have a feeling this is too good to be true. There's the problem of fakekilled bricks, vehicles, bots, emitters, and player shadows, which there may or may not be a way around. I'm not going to get my hopes up

--- End quote ---

I just don't understand why on terrain, everybody could have player shadows, but on bricks, you can't unless your card supports it.
Navigation
Message Index
Next page
Previous page

Go to full version