Blockland Forums > Suggestions & Requests
Baked shadows?
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mr. pedophile:
Do want
Demian:
I don't see a reason why this wouldn't work. The shadows are already rendered as an image that is then applied to the 3D world. You would simply need to prevent the game from rendering shadows again and then distributing the hosts shadow map. You could get fancy and tun your view distance down so only your build is visible and bake the shadows at maximum quality.

This of course doesn't solve the problem with the minimum/off shader. Some people can't even run the shaders on minimum and turning the shaders off makes everything a lot brighter and the glowing brick textures help you navigate in the dark.
Blocki:
But those baked shadows may be anti-aliased and rendered at shader level 20.
Altiris:

--- Quote from: Blocki on December 27, 2012, 06:23:37 AM ---But those baked shadows may be anti-aliased and rendered at shader level 20.

--- End quote ---
The forget
Blocki:

--- Quote from: Altiris on December 27, 2012, 09:58:29 AM ---The forget

--- End quote ---
Imagine if you have a huge build, lets say a tdm arena, so it won't be modified anymore.
Your blockland is then busy for 10 minutes baking shadows, and then you can play fluently with uber high-res anti aliased shadows
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