| Blockland Forums > Suggestions & Requests |
| Baked shadows? |
| << < (14/15) > >> |
| Tezuni 2.0:
If this is feasible it's something I'd really like to see. A fair chunk of people actually play on weak laptops, not even a nice desktop setup. I think most people who play blockland can't afford computer rigs that can render shadows on minimum in 20k+ brick builds. |
| !Trinick:
Of course, anything is possible, but I wouldn't expect to see anything like this in Blockland. The way shadows are rendered, it requires a high end graphics card to process. Adding baked shadows would require a second implementation of shaders running concurrently with the first that would display static shadows, something I doubt Badspot would do. The second thing is that shader pixels are much smaller than bricks and would take a while to ghost to clients, possibly exceeding the network packet size due to raw count. If you assume a single brick spawns 10 shader pixels on average (a very, very conservative estimate) then a build with 30,000 bricks will exceed the network packet limit. Sorry, but I don't think this will be coming to Blockland. |
| Demian:
--- Quote from: !Trinick on January 17, 2013, 04:03:54 AM ---Of course, anything is possible, but I wouldn't expect to see anything like this in Blockland. The way shadows are rendered, it requires a high end graphics card to process. Adding baked shadows would require a second implementation of shaders running concurrently with the first that would display static shadows, something I doubt Badspot would do. The second thing is that shader pixels are much smaller than bricks and would take a while to ghost to clients, possibly exceeding the network packet size due to raw count. If you assume a single brick spawns 10 shader pixels on average (a very, very conservative estimate) then a build with 30,000 bricks will exceed the network packet limit. Sorry, but I don't think this will be coming to Blockland. --- End quote --- Could you do this client side? Make the user download the shadow texture and then use that instead of constantly streaming the data to the client which would indeed be quite impractical. |
| deathrider:
--- Quote from: Demian on January 16, 2013, 03:19:48 PM ---I have 2x6GB of DDR3 and Radeon HD 5870 v2 @ 1GB and I can't run stuff. 15 FPS tops on high. --- End quote --- theres something wrong then |
| Demian:
--- Quote from: deathrider on January 17, 2013, 11:53:37 AM ---theres something wrong then --- End quote --- Skyrim with a hundred mods, max settings + a few graphical mods and I get 30 FPS average. Blockland ~80k bricks on low, 15 FPS average. |
| Navigation |
| Message Index |
| Next page |
| Previous page |