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| Darksaber530:
--- Quote from: Xanderian on April 20, 1974, 03:46:36 AM ---*Don't make mods --- End quote --- Um... http://forum.blockland.us/index.php?board=34.0 |
| Xanderian:
--- Quote from: Darksaber530 on December 29, 2012, 01:27:44 AM ---Um... http://forum.blockland.us/index.php?board=34.0 --- End quote --- A mod and an add-on are two different things. A mod is like it's own game, but needs the original game to run. For example, RTB 1.045 is a mod. An add-on is like a plugin. It doesn't change anything major. |
| torak11:
--- Quote from: Xanderian on December 29, 2012, 01:43:14 AM ---A mod and an add-on are two different things. A mod is like it's own game, but needs the original game to run. For example, RTB 1.045 is a mod. An add-on is like a plugin. It doesn't change anything major. --- End quote --- Not entirely true, addons for minecraft are called mods Mod as in Modification |
| Xanderian:
--- Quote from: torak11 on December 29, 2012, 03:27:03 AM ---Not entirely true, addons for minecraft are called mods Mod as in Modification --- End quote --- Touche. However, most of the time, those are either total conversions, or major conversions of the game. However, in Blockland, there are not really any add-on's that I can think of to be major or total conversions, thus not really being able to be considered mods. However, they are minor, or at least not that significant, and are considered add-on's. |
| Port:
--- Quote from: Xanderian on December 29, 2012, 01:43:14 AM ---A mod and an add-on are two different things. A mod is like it's own game, but needs the original game to run. For example, RTB 1.045 is a mod. An add-on is like a plugin. It doesn't change anything major. --- End quote --- I'm pretty sure there's no rule anywhere about mods, it's just that most add-on makers don't realize how to make mods. |
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