Blockland Forums > General Discussion
Your Server Sucks (and here's why)
Bushido:
i don't like most blockland servers. they're never thought through nor are they interesting or fun (despite being created in the PERFECT MEDIUM for trying out interesting and possibly fun things)
here's my reasoning as to why- and, in addition, ways to fix them.
on cloning Counter-Strike Source (and subsidiaries)
here is a list of EVERYTHING THAT IS WRONG WITH the idea of counterstrike in blockland
1: the maps we have are too forgetin small for this stuff. blockheads are proportionally waay bigger and fatter then the average human and trying to cram them all into cs_office without modifications is like happy hour at a donut shop
MAKE THE MAPS forgetIN BIGGER
actually, you know what? make new maps. like, brand-new, entirely unrelated maps. come up with new themes an stuff. it would be SUPER loving badass to fight on like, an army base that's about to get blown up by terrorists, or on a nuclear oil rig, or on a forgetin SPACE STATION running around on solar panels, holy stuff. could you imagine that? do that stuff. move away from typical, pansy-ass "ohh ho ho i'm fighting in an everyday situation!" scenarios cause every other game DOES IT BETTER
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2: the weapons everyone uses aren't calibrated for high-stakes high-intensity combat. you're using weapons that are designed for long-range (BLOCKLANDY) style combat with lots of projectiles and dodging in a game where everyone fights at point blank and missing the first shot is literally the difference between life and death
grenades in particular are overpowered due to the radius of their effect (and effective range). if anything, nerf the conc grenade and the stick grenade to do UP TO 75 damage over a small area and mess with the views of everyone caught in the blast. also? make them SOUND like they're forgetin dangerous and people will catch on and realize "forget stuff GRENADES ARE forgetIN SCARY" and thus will cause them to be tactically interesting AND tactically sound (AND open up opportunities for things like decoy grenades which are explicitly designed to seem like real grenades but just scare you stuffless*)
*these don't even have to be grenades: forget, just any throwable roughly-grenade-shaped objects. rocks? bolts? body parts?
2.5: NOBODY forgetIN DIFFERENTIATES BETWEEN THE BATTLE RIFLE AND ASSAULT RIFLE
they are DIFFERENT forgetIN GUNS
they are NOT effective within the same areas and within the areas that CSS games are typically played in battle rifles will WHOOP THE ASSAULT RIFLE'S SORRY LITTLE ASS because it does higher damage quicker and chews through ammo like there's NO loving TOMMOROW
assault rifles, to contrast, are powerful _RANGED_ weapons that do consistent and respectable damage _AT RANGE_ and give bonuses to the first shot in a burst that is only typically useful _AT RANGE_ and fires relatively slowly so the recoil doesn't forget you up so you can continue shooting _AT RANGE_ at a single target and ACTUALLY KILL HIM
long story short: BATTLE RIFLES ARE THE forgetIN stuff AND YOU'RE GIVING THEM TO _ONLY ONE TEAM?_
2.75: WEAPON DIFFERENTIATION
DON'T loving DO THIS stuff
if anything, use SKINS. give the terrorists ONE gun and give the cts a SKINNED version of THE SAME GUN. that should be fine, with the exception of skinning the combat shotgun and the riot shotgun: these weapons are markedly different and this SHOULD BE loving NOTED so DON'T TREAT THEM AS THE SAME GUN. you will forget UP THE BALANCE. offer them both instead.
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3: the block- suffix
seriously. is this the best you can come up with? hurr hurr blockostrike blockocombat blockbox counterblock forget you and EVERYONE YOU KNOW there are SO MANY MORE PUNS and interesting plays on word that are appropriate to _BLOCK_land (NOTE: THIS IS THE ONLY APPROPRIATE USE OF THE SUFFIX BECAUSE IT IS STARTING THE TREND FOR _OTHER PUNS TO BASE OFF OF_).
SERIOUSLY this is a loving GOLD MINE. you've got construction puns, firearm puns, war puns, plastic puns, the works
you know what? here's a forgetin freebie
plastic-strike
there
there is a SLIGHTLY MORE ORIGINAL title. do not use that stuff because it is admittedly awful and people can do WAY loving better
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4: blockland is designed as a dodgey, jumpy kind of game. counterstrike is DISTINCTLY NOT. note that we can, in fact, jump MORE THEN OUR VERTICAL HEIGHT. note that combat in blockland is made different from other games by the fact that EVERYONE JUMPS ALL THE loving TIME. the projectiles are VISIBLE and DODGEABLE if you put your mind to it with only specific guns being unavoidable and they're all forgetIN HITSCAN. blockland's combat is DEFINED by DODGING
COUNTER STRIKE'S ISN'T
THIS IS A _MAJOR loving ISSUE_
if you're gonna make a DIRECT COUNTER STRIKE CLONE you are barking up the WRONG forgetIN TREE cause the directions of the two games are DIVERGENT as stuff. blockland is an ARENA SHOOTER: counter strike is a TACTICAL shooter. you can HAVE a tactical arena shooter, but not by FORCING TACTICAL SHOOTER GAMEPLAY OVER AN ARENA SHOOTER GAME. if ANYTHING, you should be ADAPTING concepts counter strike gives you, modifying them to be DIFFERENT AND MAKE SENSE WITHIN THE CONTEXT OF AN ARENA SHOOTER, THEN playtest it and MAKE SURE it's BETTER then both source games
this is called PROGRESSION
game design is BASED AROUND THIS stuff and you're JUST MOOCHING OFF COUNTER STRIKE'S SUCCESS
like i said: my advice? come up with something NEW (but spiritually SIMILAR) to the original concept WITHOUT FALLING INTO THE TRAPPINGS THAT THE ORIGINAL CONCEPT FELL INTO or falling for issues that would COME UP from the transfer from one game engine to the other
on cloning Counter-Strike Source (and subsidiaries)
Acerblock:
This is a little hostile, IMO.
MonkeyFunkyMonkey:
um i also host a css server
Altiris:
I agree the fact that there arent always good servers, but when there are, they are really good.
MonkeyFunkyMonkey:
lol http://forum.blockland.us/index.php?topic=212011.0