| Blockland Forums > General Discussion |
| Your Server Sucks (and here's why) |
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| Bushido:
... i'm not done, though. |
| Kaboomers:
--- Quote from: Bushido on December 29, 2012, 02:27:19 AM ---... i'm not done, though. --- End quote --- Please, continue. I'd love to hear what you have to say about every type of server ever. |
| Tonkka²:
I loving agree 80% with this rant. Blockand has horrible jump physics for a tactical shooter mini-game and no one, no loving one can argue with that. Usually people try to tune down the jump crouch bullstuff by lowering the jump height. Guess what handicap: in Counter-Strike whenever you jump you lose your momentum and your player walks really slow for a few seconds. This is to stop bunny hopping, which is basically the Counter-strike's counterpart (hue) of duckjumping, AKA an annoying way people try to dodge bullets. If someone wants to stop this stuff, they need to add a delay to ducking, a cooldown to jumping and when you land you should move slowly for a second being unable to jump. The missing 20% that i mentioned before which i didn't agree with are the parts where you are telling people to tweak your add-ons to function more in their minigame. Isn't this your job? I'm not going to be aggressive like pointing out a flaw and telling that you're a bad add-on maker because you obviously have something to counter argue with it. With every other part of your rant i can agree completely. The fact that Blockland's server list is full of badly executed piece of stuff unoriginal games which for some handicapped reason are popular (Knife TDMs, Deathrun, TDM whatevers). Many people hate them, and its great that someone is trying to do something to stop these dreadful servers, which have already killed my interest to this game. Thank you Bushido. |
| heedicalking:
--- Quote from: Bushido on December 29, 2012, 02:16:02 AM ---i'm pretty sure he's referring to the TDMs that you have actually used GSF terrain for IE: your vehicle TDMs those were completely not thought-out, though; there's no depth to the combat itself (which is the linchpin of a TDM in the first place) nor is there forethought or balancing on the vehicle's end- there was no real reason to choose any of the non-tank vehicles once you got onto the island, there was no reason to use any weapon besides the RPG or grenade launcher, and the only real strategy there was (which is critical for large-scale TDMs- the kind that would require any form of landscape in the first place) was "EVERYONE RUSH" the formula was dull and had been done before and you were just riding out what you had already known to work without really moving forward or doing anything interesting with it. it wasn't particularly bad it just wasn't particularly good it was overwhelmingly decent --- End quote --- do you even play? i've never used GSF terrain once. tanks are simply better than other vehicles, and that makes contesting tank control points more important. you choose a jeep or something because it will help you get to your destination quicker, so you can capture it and secure better stuff. there is no reason to use a LAND vehicle that isn't a tank besides availability. thats not a negative. jeeps don't have to be granted "buffs" or "abilities" to make them some good alternative. they're weaker than tanks and that's that. "EVERYONE RUSH" didn't work unless your opponents sucked. thats how it goes for any strategy. having your team rush a point leaves other points open, where one guy sneaks in and captures it. thats why rounds seemed endless. everyone would rush the last point they needed, then the enemy would backdoor and capture the undefended points. the only strategy being used there doesn't mean that's the only strategy that could be used there. thats not the fault of the server idk about the RPG and GL anymore since I haven't been there in a while. i'm sure they're still probably pretty powerful though. i've never tried a vehicle TDM on a brick built map before then. turns out brick collision sucks and limits what you can do. there can't be canyons or trenches or any kind of other basic obstacle because vehicles just get stuck on them and fall through the ground. i couldn't create valleys for jeeps to escape from tanks or anything because jeeps just get stuck on them. it didn't work out like i would've hoped, but I kept it up while I work on OTHER things. |
| heedicalking:
i see so many of these topics pop up every single month, and they're all bark that dies off within weeks, then resurfaces and repeats. its some kind of server list revolution that never gets past the idea stage. why? because all anyone does is SAY whats wrong and SAY whats bad. they never act to change things, and only hope that the already popular hosts are going to change. you're commoners that speak of new ideas to the hosting kings, who are already rich and fine living how they are. even if they are the king of stuff city, they don't have to change anything because they're the king and they're rich. those people hosting the servers you complain about aren't listening to these ideas because they don't have to when you all keep joining them. WORK on something new, don't just preach to others about changing, because it clearly hasn't worked. the people playing the servers you find bad will continue playing the servers you find bad until someone decides to host something different that is actually fun. if you want to get something done, do it. you should be out there building and working on new things. that is, unless, you're all just talk afterall. |
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