Author Topic: Blockland via Nvidia Surround (Triple displays, 5760x1080 resolution, panoramas)  (Read 10984 times)

Well, again, two cards is overkill for that.

A single much lesser powered card can achieve that to FPS levels of 40-50 or so for a much better price. Since you are getting into a frame rate you can't even see by that time, its unnecessary for anything beyond self satisfaction.

Two cards? Really no point.

To me its like he is just looking for ways to apply the power. None of it will be very practical.
a single less powered card can achieve 40-50 fps on what and with what settings? how are you comparing gpu fps using nothing as a benchmark?

also important to note that the jury is still out on the framerates that our eyes can distinguish between lol

a single less powered card can achieve 40-50 fps on what and with what settings? how are you comparing gpu fps using nothing as a benchmark?

I am basing what I say off of a list of the top 40 cards on one of my preferred benchmarking sites. There are far more options than the 680's and the HD 7950's.

On a secondary note, I believe a lot of people also cheap out on their motherboards and sometimes even their CPU's to try and get these high end cards.

Definitely bit of brainwashing and expectation in the computer building circles. The people who need futuristic cases full of blinding LED lights, and neon glowing cooling systems.

They do their job but its way too much.


also important to note that the jury is still out on the framerates that our eyes can distinguish between lol

Not really. Even if it was disproved, the framerates you could achieve with a single card go beyond reason.

I lag with shaders. );


I am basing what I say off of a list of the top 40 cards on one of my preferred benchmarking sites. There are far more options than the 680's and the HD 7950's.
cite

Not really.
cite

IcyGamma I'm buying another 670 to put in because on heavier games my GPU can't handle high settings without getting pretty bad (while tripleheading, of course).

On a single monitor the 670 handles whatever you throw at it, with blazing FPS. On all 3 screens it suffers enough to make you change settings.

cite

I use videobenchmarking.net for an overall view (take it with a pinch of salt as always).

And no, you'll have to cite your point about framerates (good luck with that since its bogus).

IcyGamma I'm buying another 670 to put in because on heavier games my GPU can't handle high settings without getting pretty bad (while tripleheading, of course).

On a single monitor the 670 handles whatever you throw at it, with blazing FPS. On all 3 screens it suffers enough to make you change settings.

But why 3 screens?

I'm sorry, I'll never subscribing to the frivolous indulgence technology. It sounds fun but, I could never justify it. :P

And no, you'll have to cite your point about framerates (good luck with that since its bogus).
cite my point that there isn't a current consensus? lol what

how about you cite wherever it is that made you think there is a consensus lol, because i'm yet to find anything definitive.

cite my point that there isn't a current consensus? lol what

how about you cite wherever it is that made you think there is a consensus lol, because i'm yet to find anything definitive.

My rule of thumb is when somebody makes a non-existent point, then tells me I have to disprove it for them, they are no longer arguing with their expertise but are instead dragging the argument out because they can't let go.

It is generally agreed the eye is sensitive to 30 frames per second. Movies can be perceived at a lower frame rate because of how clips blur, if I'm correct. Gaming is different and the frames do not blur, so 60 fps is generally agreed upon as the accepted range for fluid movement.

A small Google on this will wield more results than I can put into a post. Please, put some effort into looking into your claims.

You've definitely entered pointless argumentative mode now. Take what I've written and make up your own mind on it.

My rule of thumb is when somebody makes a non-existent point, then tells me I have to disprove it for them, they are no longer arguing with their expertise but are instead dragging the argument out because they can't let go.

It is generally agreed the eye is sensitive to 30 frames per second. Movies can be perceived at a lower frame rate because of how clips blur, if I'm correct. Gaming is different and the frames do not blur, so 60 fps is generally agreed upon as the accepted range for fluid movement.

A small Google on this will wield more results than I can put into a post. Please, put some effort into looking into your claims.

You've definitely entered pointless argumentative mode now. Take what I've written and make up your own mind on it.
my point was that there isn't a consensus lol, and that's the only thing google tells me too

where are you getting your figures that the "eye is sensitive" to 30 frames, and that 60 fps is "accepted range for fluid movement"? neither of those phrases really make sense in this context either, being that the eye isn't sensitive to frames, and 60fps isn't a range, but i'd still like to see where you're pulling this from lol

this is the only thing i'm really interested in you backing up
.. FPS levels of 40-50 or so for a much better price. Since you are getting into a frame rate you can't even see by that time

Would be a bitch to have to change screens every time you look around.

Would be a bitch to have to change screens every time you look around.

What do you mean by this?

my point was that there isn't a consensus lol, and that's the only thing google tells me too

where are you getting your figures that the "eye is sensitive" to 30 frames, and that 60 fps is "accepted range for fluid movement"? neither of those phrases really make sense in this context either, being that the eye isn't sensitive to frames, and 60fps isn't a range, but i'd still like to see where you're pulling this from lol

this is the only thing i'm really interested in you backing up

I'd like to keep my games at a steady 60 FPS, that's my goal. Some games can't run that fast with tripleheading so I'd like to get the second card to boost the performance.

But why 3 screens?

I'm sorry, I'll never subscribing to the frivolous indulgence technology. It sounds fun but, I could never justify it. :P

Why not? They were $100 each and they're 24". It's that or I get one big 27" for $400 which wouldn't be as nice, imo.

Why not? They were $100 each and they're 24". It's that or I get one big 27" for $400 which wouldn't be as nice, imo.

$100 each D:

Score I want one

If any of you want to look up more on frame-rate, see "persistence of vision", one thing to keep in mind though is that screen refresh rate and graphics card frame-rate have very different effects on quality of animation.

Anything below 20-24hz on a monitor would give you a headache/epilepsy due to monitor/television flickering because...

"An afterimage is thought to persist for approximately one twenty-fifth of a second on the retina." - Wikipedia

Anything below 20-24 frames on a graphics card will just look stuff and may give you a headache if you spend hours looking at it.

That's why films run at 24 frames per second

A). Persistence of Vision
B). Flickool kids klubkerrrriingggg

Monitors usually run at 60 frames per second which is enough for close viewing. Also V-sync is where you synchronize your frame-rate with your monitor refresh rate. So that each time your monitor finishes a cycle your graphics card will send a new image.

Mack, if you're playing with V-sync off on Blockland on 3 monitors then you could turn it on, performance may go down slightly or go up slightly depending on your system (within Blockland) but your graphics card won't be trying to render as many frames as possible and should improve overall performance on your secondary screens. A lot of games have V-sync enabled by default

I'm going to bed, so if you respond to this don't expect an answer until I awaken from cryogenic sleep.
« Last Edit: December 29, 2012, 11:01:21 PM by aludane »

i was more questioning his "we can't see over the 40-50 fps range" comment