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| Blockland does not use all cores or SLI? |
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| DarkStride:
I've installed a recording program called playclaw that allows me to observe the usage and temperatures of my GPU's and my Processor cores. What I've noticed is that Blockland doesn't use both of my GPU's that are SLI. It also doesn't seem to be using all the cores of my processor, ( like 2 out of 8 ). This is causing my game to have massive frame drops around 20k bricks with max shaders on. I feel like my computer should be capable of doing so if it was using all the stuff I put into it. System Spec's intel i7 - 3820 @3.6ghz Nvidia GeForce GTX 560 ( I have two of these ) 8gb RAM The question being, is my computer not allowing this to work or is it Blockland that's not utilizing my system? |
| Blocki:
It's blockland |
| DarkStride:
I'll assume its the engine's fault. |
| Pacnet2012³:
I'm assuming TGE can use SLI due to a reply here : http://www.garagegames.com/community/forums/viewthread/49831 and maybe Blockland doesn't let you take advantage of this. But TGE is a single-threaded engine, so it can't run on multiple cores. |
| DarkStride:
I'm actually starting to think its something else, I turned SLI off and went to a server with 60k bricks and max shaders on but still only managed like 16 fps. How much impact do shaders have with about 40k bricks all in the same render scene? |
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