| Blockland Forums > Help |
| Blockland crashes before launch |
| (1/10) > >> |
| Elecro:
So I've made a thread about this before, and no one seemed to know the answer, but I'm going to try again. I go to start up blockland and cmd pops up, running code, and suddenly waits at "Creating a new rendering context (2)...", and then crashes, giving me "Blockland.exe has stopped working". Could someone help me? Here is my console.log: --- Quote ---//-------------------------- 12/19/2012 -- 20:05:26 ----- Processor Init: AMD (unknown), ~2.47 Ghz (timed at roughly 2.48 Ghz) FPU detected MMX detected 3DNow detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing 3DNow extensions Installing SSE extensions Input Init: DirectInput enabled. Blockland v21 build 1775 Module Directory: C:/Users/Owner1/Favorites/Documents/Blockland Profile Path: C:/Users/Owner1/Favorites/Documents/Blockland Total Ram: 2045 MB OS: Windows Vista Home Premium Edition Service Pack 2 (build 6002), 32-bit --------- Parsing Arguments --------- argc = 2 Parsing command line arguments: --------- Loading Common --------- Loading compiled script base/main.cs. Loading compiled script base/client/defaults.cs. Loading compiled script base/server/defaults.cs. Loading compiled script base/server/defaultAddOnList.cs. Loading compiled script base/server/defaultMusicList.cs. --------- Loading MODS --------- --------- Initializing Base --------- Loading compiled script base/client/init.cs. Loading compiled script base/server/init.cs. Loading compiled script base/client/canvas.cs. Loading compiled script base/client/audio.cs. --------- Initializing Base: Server --------------------- Loading compiled script base/server/mainServer.cs. Loading compiled script base/server/scripts/game.cs. --------- Initializing Base: Client --------------------- Loading compiled script base/client/message.cs. Loading compiled script base/client/mission.cs. Loading compiled script base/client/missionDownload.cs. Loading compiled script base/client/actionMap.cs. Video Init: Accelerated OpenGL display device detected. Activating the OpenGL display device... Activating the OpenGL display device... (NEW) OpenGLDevice::setScreenMode 1280 720 32 60 0 safeModeOn = 1 fixedFrame size = 3 caption size = 20 maxWindowWidth = 1434 maxWindowHeight = 874 Setting screen mode to 1280x720x32@60hz (w)... winState.hGLRC does not exist winState.appDC does not exist winState.appWindow does not exist Creating a new window... moving window Window reactivating... Acquiring a new device context... setting pixel format Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context (2)... --- End quote --- |
| Elecro:
Might I also add that I've reinstalled it, so I do NOT have prefs.cs |
| ¥ola:
What is your computer spec list? |
| Elecro:
--- Quote from: ¥ola on December 29, 2012, 06:50:29 PM ---What is your computer spec list? --- End quote --- ------------------ System Information ------------------ Time of this report: 12/29/2012, 19:05:38 Machine name: OWNER1-PC Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.120824-0336) Language: English (Regional Setting: English) System Manufacturer: Compaq-Presario System Model: GC666AA-ABA SR5152NX BIOS: Phoenix - AwardBIOS v6.00PG Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4000+ (2 CPUs), ~2.1GHz Memory: 2046MB RAM Page File: 2489MB used, 1840MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found DxDiag Version: 7.00.6002.18107 32bit Unicode |
| Elecro:
Also, GPU is GeForce GT 610 |
| Navigation |
| Message Index |
| Next page |