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Blockland crashes before launch

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Elecro:

So I've made a thread about this before, and no one seemed to know the answer, but I'm going to try again. I go to start up blockland and cmd pops up, running code, and suddenly waits at "Creating a new rendering context (2)...", and then crashes, giving me "Blockland.exe has stopped working". Could someone help me? Here is my console.log:


--- Quote ---//-------------------------- 12/19/2012 -- 20:05:26 -----
Processor Init:
   AMD (unknown), ~2.47 Ghz
     (timed at roughly 2.48 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v21 build 1775
Module Directory: C:/Users/Owner1/Favorites/Documents/Blockland
Profile Path: C:/Users/Owner1/Favorites/Documents/Blockland
Total Ram: 2045 MB
OS: Windows Vista Home Premium Edition Service Pack 2 (build 6002), 32-bit

--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Loading compiled script base/server/defaultAddOnList.cs.
Loading compiled script base/server/defaultMusicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 1280 720 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 20
  maxWindowWidth  = 1434
  maxWindowHeight = 874
Setting screen mode to 1280x720x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Window reactivating...
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...

--- End quote ---


Elecro:

Might I also add that I've reinstalled it, so I do NOT have prefs.cs

¥ola:

What is your computer spec list?

Elecro:


--- Quote from: ¥ola on December 29, 2012, 06:50:29 PM ---What is your computer spec list?

--- End quote ---

------------------
System Information
------------------
Time of this report: 12/29/2012, 19:05:38
       Machine name: OWNER1-PC
   Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.120824-0336)
           Language: English (Regional Setting: English)
System Manufacturer: Compaq-Presario
       System Model: GC666AA-ABA SR5152NX
               BIOS: Phoenix - AwardBIOS v6.00PG
          Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4000+ (2 CPUs), ~2.1GHz
             Memory: 2046MB RAM
          Page File: 2489MB used, 1840MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
     DxDiag Version: 7.00.6002.18107 32bit Unicode

Elecro:

Also, GPU is GeForce GT 610

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