Blockland Forums > Help

need serious ass server help!

Pages: (1/2) > >>

Aeschylus:

Runtime errors loving galore, i get one every 30-60 minutes
heres the console.log

--- Quote ---   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v21 build 1775
Module Directory: C:/Users/Aesc/My Documents/Blockland
Profile Path: C:/Users/Aesc/My Documents/Blockland
Total Ram: 2814 MB
OS: Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit

--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
Error opening zip (Add-Ons/Script_BuildChar.zip), need to handle this better...
Error opening zip (Add-Ons/Weapon_Landmine.zip), need to handle this better...

--- End quote ---
and the launcher.log

--- Quote ---//-------------------------- 12/30/2012 -- 17:29:49 -----
Processor Init:
   AMD (unknown), ~2.75 Ghz
     (timed at roughly 2.76 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland Launcher v20 build 1361
Module Directory: C:/Program Files (x86)/Blockland
Profile Path: C:\Users\Aesc\My Documents\Blockland/
Total Ram: 2814 MB
OS: Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
--------- Parsing Arguments ---------
argc = 1
argv[0] = C:\Program Files (x86)\Blockland\BlocklandLauncher.exe
Parsing command line arguments:
Blockland launcher running...
Loading compiled script base/main.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 640x480x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 6150SE nForce 430/PCI/SSE2
  Version: 2.1.2
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

Loading compiled script base/defaultProfiles.cs.
Loading compiled script base/customProfiles.cs.
Loading compiled script base/messageBox.cs.
Loading compiled script base/MessageBoxOKCancelDlg.gui.
Loading compiled script base/MessageBoxOkDlg.gui.
Loading compiled script base/MessageBoxYesNoDlg.gui.
Loading compiled script base/launcherGui.gui.
Downloading manifest from 'http://update.blockland.us/latestVersion.php'...
82853 bytes retrieved
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
CDN Download finished
Writing out game files...
launcherRunGame C:\Users\Aesc\My Documents\Blockland//Blockland.exe
  args:

--- End quote ---
that doesnt look like it'd be much help but whatever
just ask for more info

Xanderian:

Can you post the full logs please? (Not quotes of them, but the actual file)

Aeschylus:


--- Quote from: Xanderian on December 30, 2012, 06:33:32 PM ---Can you post the full logs please? (Not quotes of them, but the actual file)

--- End quote ---
thats all it left me

Xanderian:


--- Quote from: Aeschylus on December 30, 2012, 06:35:01 PM ---thats all it left me

--- End quote ---
Oh, OK then. Well, I don't see anything that is bad, however, I don't really understand run-time errors. Well, let's just wait to see what everyone else thinks about it...

Dillpickle:

We had the server capped at 24, before it crashed.
Could it be datablocks? The server holds 66k bricks, plus players, that could be an issue?

Pages: (1/2) > >>

Go to full version