Blockland Forums > General Discussion
Nasoa's Kart Racing [v2]
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Bester Bageler:

--- Quote from: Bushido on January 04, 2013, 06:01:06 PM ----snip-

so here is a hastily-drawn, thoroughly untested rough sketch of that floating island racetrack idea

i would expect a 2 lap race

(right click for a ludicrously large resolution)

--- End quote ---
Is it bad I saw this right after starting a race track with a idea just like this? Except the idea is for some giant asteriods. . .
YourBuddyBill:
Nasoa, there's a problem. You say you want the race to be more about speed and less about survival. Bushido says he wants it more about survival and less about speed. This is from ingame chat.
I'm going to be doing an experiment soon. I will watch the races and count the number of survivors at the end, not counting spawn room AFKs who bork up the elimination process.
I am willing to bet that there usually wont be very many at all.

Also floating island track looks like something from Marble Blast Ultra.
Bushido:
i never said i wanted survival over speed, i'm just saying blockland has always been about that and we haven't deviated from it
Nasoa:
Yeah, it would be a welcome change to have the fastest and most careful driver win instead of the one who blows up/falls. Which is why these tracks should be relatively easy.


--- Quote from: Blooker on January 04, 2013, 06:30:02 PM ---So we can make tracks and submit them?

--- End quote ---
Yep. Make the start about 208 (3 64's and a 16) wide (i think), and keep the track wide open throughout. Just build with the fact in mind that 20 people will have to race on it at once.
YourBuddyBill:

--- Quote from: Nasoa on January 04, 2013, 06:48:01 PM ---these tracks should be relatively easy.

--- End quote ---
That's the problem. The current track isn't. Ramming and buggy physics near the start tends to take out one to seven players in my experience (that seven was a real whopper), lagspikes and more odd physics take out a bunch more on the jumps. By the time they're halfway through, there's only like five people left, usually less, and the remainder of the course (specifically the trees and the three-path sections) take out most of the remainder.
And people like Filipe and Darren who always make the shortcuts and rarely if ever fail on them tend to ruin the fun, but that's not something that you can just fix like that.

Also, add something to autokill players in the spawn room when the spawndoors close again. Maybe have the entire spawn section's floor give out. It would ALSO prevent abusers from respawning other vehicles in the middle of the race, so two birds with one stone right there.
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