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Nasoa's Kart Racing [v2]

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Tudoreleuu:


--- Quote from: Nasoa on January 10, 2013, 06:51:39 AM ---Yeah, we were talking about that a couple pages back. Pretty weird. I wonder when he was on.

--- End quote ---
s/was/is/
his server is still up
he has about 11 players
we have 1

Demian:

I solved the multiple track/track rotation problem. Multiple simultaneous minigames and when the track changes, the minigame stays but people are forcefully transferred to another minigame.

Sentry:

Nasoa, how did you make it so you die and your vehicle gets destroyed upon entering the water?
If its a mod link me it please in a PM or post.

Tudoreleuu:


--- Quote from: Nasoa on January 10, 2013, 06:51:39 AM ---Yeah, we were talking about that a couple pages back. Pretty weird. I wonder when he was on.

--- End quote ---
any impressions on my app?

KickFlow:


--- Quote from: .:FancyPants:. on January 09, 2013, 09:53:37 PM ---i don't think you can reset a minigame so that every player is spawned on a specific spawn brick.

--- End quote ---
In Slayer, the teams are controlled by color'd spawn bricks, so if the color is off blue, and you make it blue, it wont work.

So having the events change the spawn color would be perfect, as they would just use the other spawn.

So lets just go over 1 team.

Team 1's color is BLUE.
OnMiniGameReset > (Named brick) T1a > SetColor > BLACK
OnMiniGameReset > (Named brick) T1b > SetColor> BLUE

"T1a" is Team1, map A.
"T1b" is Team1, map B.


So now that the color is wrong on the first map, and the second map now has the correct color spawn, they will spawn there instead of the first map.

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