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Engine Switch Thread

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*FacePalm*:


--- Quote from: Ephialtes on January 01, 2013, 09:17:15 PM ---No not at all, Torque3D is an awful bet. The only thing to do is continue developing the existing engine because as I've said - it does what it's meant to do and it does it well. People bitch and moan about vehicle physics or not having interiors but those are not what Blockland's about.

--- End quote ---
What I meant is that if, by any slim chance, we switched engines, I feel like it'd be more likely to be Torque3D. Of course, I agree with you - I actually laughed when I saw this topic.

tails:

You've been here since march 2011 have you?

Yeah so much evolution you've seen. Remember when events came out and our minds were blown? good times.
Remember when he made the addon system use zip files so it was more idiot proof?
How about when the game first came out and it was so good after years of 0002?

I went back and played 0002 a week ago, And it was awful.
Although i do miss stretching bricks a bit, And pigs backyard. And the ugly gui's filled with options.
And that map that was the inside of a computer.
And that guy who made huge fantasy castle maps.

Glassy:


--- Quote from: Twenky on January 01, 2013, 09:21:34 PM ---Stop being so stupid holy stuff.

--- End quote ---


-Maxx-:

I'm not sure if this is our best bet. But I think DirectX would be good.

Awdax:


--- Quote from: Ephialtes on January 01, 2013, 09:17:15 PM ---it does what it's meant to do and it does it well.

--- End quote ---

Exactly. I remember someone mentioned that another engine had great cloth physics. What the hell would we need cloth physics in Blockland for? The current engine is fine, and it's came a long way.

Next thing you know people will want Euphoria incorporated into Blockland.

Sure these other engines offer a lot of things, and work great for other games - but does Blockland really need it?

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