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Staying deleted bricks

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danielmoya:

Hello people

As you know when clearing bricks bricks dissapear. I tought this could be useful for falling buildings or for roleplays.

With this i mean wthat when you clear all the base, in example a big tower, the bricks over fall down and hit the floor and stay there. in plain builds like bridges, to fit with water they could float ar parts of it like mid road fall into it



nixton:


--- Quote from: danielmoya on January 02, 2013, 12:14:32 PM ---Hello people

As you know when clearing bricks bricks dissapear. I tought this could be useful for falling buildings or for roleplays.

With this i mean wthat when you clear all the base, in example a big tower, the bricks over fall down and hit the floor and stay there. in plain builds like bridges, to fit with water they could float ar parts of it like mid road fall into it



--- End quote ---
It's called fakekilling bricks in case you didn't know?

Aide33:


--- Quote from: nixton on January 02, 2013, 05:46:48 PM ---It's called fakekilling bricks in case you didn't know?

--- End quote ---
I think he wants them to be re-planted after

nixton:


--- Quote from: Aide33 on January 02, 2013, 05:51:01 PM ---I think he wants them to be re-planted after

--- End quote ---
Oh, then I guess it would involve complex coding to make this happen?

Klocko:


--- Quote from: Aide33 on January 02, 2013, 05:51:01 PM ---I think he wants them to be re-planted after

--- End quote ---
This is not possible unless Badspot made the fake-killed bricks server-side. As of right now, fake-killed bricks are client-sided and will go in different locations on each client. I am sorry but this is not going to happen yet.

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