Blockland Forums > Suggestions & Requests
Ideas for the next big Blockland update
Filipe:
Bump and updated the topic with a few more ideas
lordician:
Baked shadows is one of those ideas that really made me go: Wait what, that would be pretty damn useful.
Mysteroo:
--- Quote ----Brick reflection (you know when Lego bricks reflects stuff a little? Yeah basicly this)
-Water reflection and waves (we all know the water on the environment settings lacks waves)
-A way to prevent emitters/lights/rain/snow from going through bricks (suggested by Dante77)
-Hair customization (suggested by Trogtor)
--- End quote ---
Hmm, I the brick reflection seems interesting. But I don't think it would work well. It would make everything, even things meant to look like grass or something like that, look like plastic. Also, to make it look good, it would have to render the area a second time right? Sort of like shadows, but this would be more intensive because it would be in addition to shadows. I think it'd be better if this was an added colorfx, just to make it look kind of reflective, but really isn't. Same thing for water reflection, even if it seems like a good idea, I doubt it will happen.
As for the emmiters/precipitation
--- Quote from: Badspot on August 17, 2012, 10:35:21 PM ---Doing this for real would require raycasting against bricks for every raindrop. It ends up being hundreds of raycasts per second and the performance impact is just too much. Raycasts shouldn't be that expensive but they are, and overhauling the raycast system is not a small task.
--- End quote ---
However, waves and hair customization seem like great ideas
J MASTER:
It would be nice if a Particle Creator Viewer were to be made, where (either in or out of game) you could use sliders and perhaps a drop-down box to select textures and such to modify and view the particle effect in real-time; instead of fiddling around with numbers all day.
Awdax:
I really love the Baked Shadows idea. I thought v21 was going to have an option like that, but sadly, it didn't. It would be a great feature, and the shadows could be baked at a higher resolution. As mentioned in Ladios' thread, it would be good for minigames and such - but it would also benefit screenshots.