Author Topic: Colonial Fun Time ►►► Grid-Based Civilization Game  (Read 1109 times)




Welcome, leader! Mega Bear Labs is glad to see that we have volunteers for our new large-scale social experiment. We've engineered a small planet, named Siren, and are looking for leaders willing to take part in our test to discover the superior government type.



Rules

Now clearly, we have to regulate this operation or else everything will be total chaos! Here are the rules you must play by.

1. Cooperate. If you do not agree with my ruling or something another player does, you may voice your opinion--but do it in a civil manner. I haven't created a game like this before so I'm very open to your feedback.
2. No cheating. Do NOT try to tell me you found a million dollars and warheads on the ground or in my mom's ballsack. You will be removed from the game.
3. Stay active. If you do not take your turn and we end up having to wait five days for you, a coup will occur in your nation and a new player will be chosen to control your empire.



How to Play

Starting: Every player starts out with 50 population in their capital and $250. You allocate your population to each citizen category.

Bankers: Every banker you have will give you +$1 per turn.
Soldiers: Obtaining ten soldiers creates a soldier unit which can move around the map. Soldiers can attack from land and water. 60hp
Cyborg Soldiers: Obtaining twenty soldiers and a piece of iron allows you to build a cyborg soldier, which does more damage and has more HP. Cyborgs can only attack from land. 80hp.

Caves - Caves are essentially wild cards. If you explore one there's a small chance (1 in 20) a giant with 300hp and does 20dmg with every attack will come out and attack every soldier and city it sees. If this happens, you guys will probably need to join together to kill it. However, you might also find some people in the cave who add to your population. There's also treasure in caves, such as resources and money.

War - A soldier can do 1-10dmg and a cyborg can do 5-12dmg. By default a soldier has 60hp, a cyborg has 80hp, and a city has 170hp. Cities can attack as many adjacent soldiers as they want in a turn, but can only attack each individual soldier once. Cities do 10-15dmg.

Movement - Soldiers and settlers can move two squares per turn. Cyborgs and giants can move three squares per turn. Moving into or out of water immediately voids all movement from a unit for the rest of a turn, excluding giants.

Resources - If you found your city near resources, you can automatically assign workers to work a resource. Workers, upon working a resource, are consumed. You do not get them back. On the bright side, you get one unit of that resource which can be sold, used, or kept for the future. A resource plot can be worked as many times as you want, but each work will cost ten workers.

Logs: Ten workers.
Iron: Fifteen workers.
Coal: Twenty workers.
Uranium: Twenty-five workers.

Roleplaying: For the love of God please roleplay a little. It adds depth to the game--and let's face it, the game uses four movable units and a grid. It NEEDS depth.

Icons: Here is a list of every icon that appears in the game.

Cave:
City:

Soldier:
Cyborg:
Giant:
Settler:

Logs:
Iron:
Coal:
Uranium:



Shop

All the money in your treasury has to go somewhere, right? Of course! I'm too goddamn lazy to create a system for building things in cities, so holy guacamole, here's a shop to buy stuff with! Players are allowed to pool their money together for items.

Soldier Unit - $200
A soldier unit which can move around the map and engage in combat. If players pool their money together for this, they must decide who gets the unit.

Cyborg Unit - $220, 1 Iron, 1 Coal
A cyborg unit which can move around the map and engage in combat. If players pool their money together for this, they must decide who gets the unit.

Settler Unit - $500, 1 Log
Can found a new city, also grants 35 population in that city. If players pool their money together for this, only one player can use the settler.

20 Population - $500
Gives you 50 new citizens to allocate as bankers or soldiers in any combination of cities. If players pool their money together for this, they must decide how much population each person gets.

Spaceship - $1050, 3 Iron, 1 Uranium, 1 Coal
Load some population into it, and launch this bad boy! Two turns after being launched it lands on a new planet with the same resources as Siren, although who knows! There may be some new treasures (and dangers) there. Allows one new city for every player who contributed to this.



Application

Sounds fun, right? Here's how you join. Each field is filled out with an example for you.

Civilization name: national socialist Germany.
Government and economy type: Capitalist national socialist dictatorship.
Government description: We love der fuhrer and die schuld der Juden. Free trade all over.
Location and name of capital city: S9, Berlin.
Bankers: 666
Soldiers: 666



Enjoy!

Now get out there and prove to me that your government is superior!
« Last Edit: January 02, 2013, 03:35:40 PM by Mega-Bear »

Siren





Siren's Nations

Civilization name: Washeria.
Government and economy type: Father Knows Best State.
Government description: The Great Washer Community.
Capital: H14, Community of the Cyborg Beings.
Balance: $250.
Bankers: 25.
Soldiers: 25.
Units: H14, H15.
« Last Edit: January 02, 2013, 03:15:50 PM by Mega-Bear »

Civilization name: Washeria
Government and economy type: Father Knows Best State
Government description: The Great Washer Community
Location and name of capital city: H14, Community of the Cyborg Beings.
Bankers: 25
Soldiers: 25

brb being national socialist germany

6:20 PM - extrudicon: i think ur community thing is dead
6:20 PM - Mega Bear: yea
6:20 PM - Mega Bear: idc it was gonna b a huge pain in the ass anyway
6:21 PM - Mega Bear: dubs i lock it
6:21 PM - extrudicon: 49289488
6:21 PM - extrudicon: dubs
6:21 PM - Mega Bear: rofl thx