| Off Topic > Games |
| Question about compiling GoldSrc models |
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| Flubbman:
Is anyone here experienced in Half-Life/CS modding? I need some help. I've made some changes to the Simon model from Cry of Fear. I've used Blender to modify the model and export the .smd files (one with the sequence, and one with the actual mesh) I can compile the model and it kind of works. I've checked it in HLMV: the changes on the model are there, but there's no animation playing. He's just standing there in his reference pose. When I check "Highlight Bones" in HLMV, there's seems to be only one bone in the model: the Pelvis bone. Any idea what could be causing this? |
| Flubbman:
bump |
| TristanLuigi:
Sorry I'm not much help, but I'd like to know why you're modding HL1 and/or CS instead of HL2 and/or CS:S? |
| Flubbman:
--- Quote from: TristanLuigi on January 03, 2013, 05:16:49 PM ---Sorry I'm not much help, but I'd like to know why you're modding HL1 and/or CS instead of HL2 and/or CS:S? --- End quote --- I'm doing a "remake" of Cry of Fear, a HL1 mod. I'm changing a lot of things to make the game less serious, like this. |
| TristanLuigi:
--- Quote from: Flubbman on January 03, 2013, 05:20:44 PM ---I'm doing a "remake" of Cry of Fear, a HL1 mod. I'm changing a lot of things to make the game less serious, like this. --- End quote --- Lol, that's freakin' hilarious. Anyway, I'm sorry I was basically useless. It's just that GoldSrc is old and seeing something about it makes me curious. |
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