Poll

Should I...

Remove the engine sounds and keep the horn?
5 (31.3%)
Keep the engine sounds?
11 (68.8%)

Total Members Voted: 16

Author Topic: The SpeedKart Development Topic  (Read 34825 times)


It would be great if the double kart's passenger wasn't locked to looking in one direction. It would make it easier for the passenger to use weapons.

Also Demian's idea of stats is worthy of consideration. It makes sense for a true kart to go faster than a jeep.

It would be great if the double kart's passenger wasn't locked to looking in one direction. It would make it easier for the passenger to use weapons.
Like the old Go-kart x2?


Maybe he should make the Speed Kart x2

A combination of http://forum.blockland.us/index.php?topic=59222.0
and the speedkart, however the link is dead.

Or what about the

B.A.B.Y Speedkart?

 

Like the old Go-kart x2?

That is a very ugly design. I imagined the passenger would be on an elevated seat behind the driver so the passenger would have a full 360 degree visibility.

Are all of the karts the same? Like speed, handling, and what have you?

Oh goodie, more updates that may or may not break the racetracks built for them. Great, I can't wait to edit my track for a 12th time.

Please don't mess with speed/handling, I don't want to have to edit my track again.

Oh goodie, more updates that may or may not break the racetracks built for them. Great, I can't wait to edit my track for a 12th time.

Please don't mess with speed/handling, I don't want to have to edit my track again.
No no the Speedkart handling and speed is good enough, I'm just improving a few things like the brake for example

Also here is a preview of the Item Box
http://www.youtube.com/watch?v=6T6sDz7E2HU
« Last Edit: January 05, 2013, 07:14:06 PM by Filipe »


Shoot, you use milkshape.

The development of these karts won't slow down, mostly because they don't have brakes :cookieMonster:
Can you please shut up? The ones we have now function fine. The brakes can be used for powersliding and that's what they should stay as, they're not made for dogfights or combat situations where you need to brake.
And they already have brakes, they're just not instant. And that's fine.

Your "jokes" make me want to hurl, by the way. Has anyone ever actually told you you're funny?
« Last Edit: January 05, 2013, 05:26:17 PM by Megaguy2 »

Shoot, you use milkshape.
I don't see a problem with that, it works very well for Blockland standards.

How about themed item boxes?

That's a nice model there, but we are looking more for modern-looking models tho, just saying.

The brakes can be used for powersliding and that's what they should stay as, they're not made for dogfights or combat situations where you need to brake.
And they already have brakes, they're just not instant. And that's fine.

Pretty much this, I don't see a problem with them
« Last Edit: January 05, 2013, 05:34:28 PM by Filipe »

That's a nice model there, but we are looking more for modern-looking models tho, just saying.
You don't have to add it as a default model. Just support for custom boxes will do. Some boxes could also give random items from a defined list, rather than being completely random.

Here is a few updates on the Item Box model
http://www.youtube.com/watch?v=K1t65VjUlYk
A Jet Booster on the bottom, and the animation goes up and down a bit now, and the blue sides are a bit lighter in color and it's a bit more inside of the box, the grey edges of the box is now white, and the question mark is yellow

Here is a few updates on the Item Box model
http://www.youtube.com/watch?v=K1t65VjUlYk
A Jet Booster on the bottom, and the animation goes up and down a bit now, and the blue sides are a bit lighter in color and it's a bit more inside of the box, the grey edges of the box is now white, and the question mark is yellow
All of these changes suggested by me and if you have a problem fite me irl