Blockland Forums > Suggestions & Requests
Maps
Manty:
--- Quote from: Chrono on January 05, 2013, 01:31:02 PM ---The terrain may have been infinite, but using it's infinite properties were an eyesore.
It's looped and not a very large loop either. The quality of it was godawful. I can see every single vertex every 8 studs unless the author made it completely flat. The texture scaling was done poorly especially on intense angles.
There was only one nice thing about it. It was one object.
And last but certainly not least, anything that actually used the infiniteness of terrains wasn't even that good.
In TDMs that used it's vastness, they became boring stalemates and chases between two really far spawning points.
Anyone who worked on DRPG feels bad.
And well, nothing else really noteworthy came out of them.
--- End quote ---
I know all of that. I've played Blockland with terrain for years. I'm not saying that we need or should have the maps we had back, I was saying how convenient they were because they were one object (as you pointed out).
Quality and textures were definitely an eyesore and if maps were ever to re-appear that would definitely be a primary concern. I'm talking about terrain for convenience; how it worked over how it looked. Either way, I'd take an old Blockland map over GSF's terrain bricks any day.
beachbum111111:
--- Quote from: beachbum111111 on January 05, 2013, 03:19:03 AM ---I liked maps alot. I wish badspot would at least let us resize bricks and put textures on them
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Counter98:
--- Quote from: Zeblote on January 05, 2013, 12:38:07 PM ---ERROR looks ugly.
--- End quote ---
ERROR looks like a papercraft model thing.
FIX Badspot implements a new system based on .dts shapes or a user creates a gamemode that instantly creates a static .dts shape simulating a map
heedicalking:
--- Quote from: Chrono on January 05, 2013, 01:31:02 PM ---And last but certainly not least, anything that actually used the infiniteness of terrains wasn't even that good.
In TDMs that used it's vastness, they became boring stalemates and chases between two really far spawning points.
Anyone who worked on DRPG feels bad.
And well, nothing else really noteworthy came out of them.
--- End quote ---
>opinion
>opinion
some people found use in the infinite terrain feature. it added background to the game without the need to build. even in a closed of "slopes arena" you could still see the background and none of that required a bunch of bricks to make or some huge valley walls to keep you from seeing out.
if you don't like repeat, you could just turn it off on your maps. then they would just end obviously/awkwardly like terrain made out of bricks would.