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| tredden:
--- Quote from: 16-Bit on January 05, 2013, 05:47:47 AM ---A graveyard where clicking graves has a chance of loot or a zombie popping out --- End quote --- --- Code: ---onActivate Self disappear 30 onActivate Self VCE_modVariable rand Set 1 onActivate Self VCE_modVariable rand Random 10 onActivate Self VCE_ifVariable rand = 1 onVariableTrue Player addItem Dagger onVariableTrue Client centerPrint <color:ffffff>You found a Dagger! onVariableFalse Self VCE_ifVariable rand < 5 onVariableTrue Client incScore 5 onVariableTrue Client centerPrint <color:ffffff>You found 5 gold! onVariableFalse NB_zombie1 setVehicle Zombie onVariableFalse Client <color:ffffff>Zombie! --- End code --- |
| GenaralSkar:
--- Quote from: TheStranger on January 05, 2013, 08:03:05 AM ---A turn-based combat system. --- End quote --- I was going to do this (1v1), and had the layout all set up, but never did it. Maybe I'll finish it. --- Quote from: TheStranger on January 05, 2013, 09:00:01 AM ---A better phrase would be "Incredibly difficult to an extreme measure". --- End quote --- Actually pretty simple the way I would do it. I could probably figure out a way to do it with default events. |
| TheStranger:
--- Quote from: GenaralSkar on January 05, 2013, 04:21:59 PM ---I was going to do this (1v1), and had the layout all set up, but never did it. Maybe I'll finish it. Actually pretty simple the way I would do it. I could probably figure out a way to do it with default events. --- End quote --- Yea, it could be dependent on the scale. For example, if you had a turn-based system where it's only 1v1 and there were a few options to choose from then it could be easily doable. However, if you're planning to make an entire RPG with this system, then good luck. |
| Dglider:
I made ze topic for the Alarm System suggestion. You can find it here: http://forum.blockland.us/index.php?topic=218739.0 |
| Dglider:
This topic is a bit old. But If I didn't bump this I'd just end up making another one. Anyhow I made an RPGish Tree. You can find it's topic in the Gallery. Or just click here: http://forum.blockland.us/index.php?topic=219097.0 About that turn-based combat system. I'd probably have to make a few custom add-ons for it to work correctly. Some sort of No Move/No Look Playertype. Although... maybe bots. I'll look into it. Also more suggestions would be apprecimated. |
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