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tredden:


--- Quote from: 16-Bit on January 05, 2013, 05:47:47 AM ---A graveyard where clicking graves has a chance of loot or a zombie popping out

--- End quote ---


--- Code: ---onActivate     Self     disappear     30
onActivate     Self     VCE_modVariable     rand     Set     1
onActivate     Self     VCE_modVariable     rand     Random     10
onActivate     Self     VCE_ifVariable     rand     =     1
onVariableTrue     Player     addItem     Dagger
onVariableTrue     Client     centerPrint     <color:ffffff>You found a Dagger!
onVariableFalse     Self     VCE_ifVariable     rand     <     5
onVariableTrue     Client     incScore    5
onVariableTrue     Client     centerPrint     <color:ffffff>You found 5 gold!
onVariableFalse     NB_zombie1     setVehicle     Zombie
onVariableFalse     Client     <color:ffffff>Zombie!

--- End code ---


GenaralSkar:


--- Quote from: TheStranger on January 05, 2013, 08:03:05 AM ---A turn-based combat system.

--- End quote ---
I was going to do this (1v1), and had the layout all set up, but never did it. Maybe I'll finish it.


--- Quote from: TheStranger on January 05, 2013, 09:00:01 AM ---A better phrase would be "Incredibly difficult to an extreme measure".

--- End quote ---
Actually pretty simple the way I would do it. I could probably figure out a way to do it with default events.

TheStranger:


--- Quote from: GenaralSkar on January 05, 2013, 04:21:59 PM ---I was going to do this (1v1), and had the layout all set up, but never did it. Maybe I'll finish it.
 Actually pretty simple the way I would do it. I could probably figure out a way to do it with default events.

--- End quote ---

Yea, it could be dependent on the scale. For example, if you had a turn-based system where it's only 1v1 and there were a few options to choose from then it could be easily doable. However, if you're planning to make an entire RPG with this system, then good luck.

Dglider:

I made ze topic for the Alarm System suggestion.

You can find it here: http://forum.blockland.us/index.php?topic=218739.0

Dglider:

This topic is a bit old.  But If I didn't bump this I'd just end up making another one.

Anyhow I made an RPGish Tree.  You can find it's topic in the Gallery.  Or just click here:  http://forum.blockland.us/index.php?topic=219097.0

About that turn-based combat system.  I'd probably have to make a few custom add-ons for it to work correctly.  Some sort of No Move/No Look Playertype.  Although... maybe bots.  I'll look into it.

Also more suggestions would be apprecimated.

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