Poll

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Author Topic: SCP Containment Breach! [85%]  (Read 40816 times)

This wensdays preview is now open and features new parts of the build, and the SCP player-type, Stop on by and check it out!

Beta testers should join and test the playertype.

Won't be able to make it tonight :(

Needs the blink to be blacks.

Slower blink.

Running.

Possible coward position?



Preview is now closed, thanks to those who came and i really hope you liked it.

Playertype changes--

-Slower blink

-Black blink

What the hell, why on earth would this game have lives? :| That would seriously suck.

What the hell, why on earth would this game have lives? :| That would seriously suck.
Stop logging on with your alts and voting

Just played and meh. I hope there are different SCP 173 and 106 models then these. But the biggest thing is that there are barely any sounds. There needs to be a better door sound and the walking sound. Not to mention all the ambient sounds the scp cb game had. That's what made it scary. Also needs the mobile task force.

Stop logging on with your alts and voting
I don't see thirteen votes under the "no lives" option. :/
Just played and meh. I hope there are different SCP 173 and 106 models then these. But the biggest thing is that there are barely any sounds. There needs to be a better door sound and the walking sound. Not to mention all the ambient sounds the scp cb game had. That's what made it scary. Also needs the mobile task force.
Uh, what the hell does the mobile task force have to do with this?

I don't see thirteen votes under the "no lives" option. :/Uh, what the hell does the mobile task force have to do with this?
It went from 4 to 8 in about  30 secs

It went from 4 to 8 in about  30 secs
I am personally for "no lives", because otherwise you get killed early on by a freak mishap and then you gotta sit and wait ten minutes for everyone else to give up and die.

I am personally for "no lives", because otherwise you get killed early on by a freak mishap and then you gotta sit and wait ten minutes for everyone else to give up and die.

I agree.

Having lives will make the atmosphere a "last-man-standing" genre, and because nobody really wants to wait for the last guy to finish, it should be limitless. Though having lives on might increase the effort in teamwork, it's disadvantages outweigh the benefits in the long run, like the example above.

Besides, who really wants to play SCP on the "Keter" mode anyway?



Possible coward position?

That'd be funny.