| Off Topic > Games |
| Half Life Alpha leaked (1997) |
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| Masterlegodude:
godmode 1 + infinite SMG grenades + big open areas like the Blast Pit = GRENADE JUMPING AND TENTACLE DODGING EXTREME Even though the tentacles don't do anything but move around idly, you can challenge yourself to not touch them while grenade jumping |
| Gojira:
--- Quote from: Extrude on January 09, 2013, 07:55:59 PM --- --- End quote --- snagged. |
| MegaScientifical:
Tech Demo Walkthrough: http://www.youtube.com/watch?v=2h7bTo5xLyQ Deathmatch Example: http://www.youtube.com/watch?v=ZUMv7_zIHec Full Demo Playthrough: http://www.youtube.com/watch?v=phTjVY04_k0 The Full Demo Playthrough uses ".dem" files recorded by one of the staff to show off each level in the alpha. More information in the description. I forgot where I found this guy, but he always has detailed information on Source games. Edit: Oh wow, they used his video in the article in the OP. Well, if you didn't see the other two videos he uploaded, they're there. |
| fred da kiko:
--- Quote from: otto-san on January 09, 2013, 08:34:44 PM ---Don't be so surprised, lol. It was an engine stress test. The reason you don't see things like that in games of that era is because of the technological limitations at the time. It could be done, but it's kinda like the extreme ultra mindblow ape-dung-flinging A+ dazzling 25-mod 3FPS Skyrim. You're able to do it, but the hardware isn't advanced enough at this point. In the future, that kind of thing will probably be standard for a game with good graphics. That's just my educated guess though. --- End quote --- We do have the hardware required to run dazzling graphics with all high res textures, 3d models with tons of polys each, advanced lighting, ect. The issue is that that hardware is expensive and not widespread enough amongst gamers to justify adding in the extra effort for something only about sixty people are going to be able to run, seeing as creating tons of textures, high poly models, and advanced graphics on general take time away from developers who are needed in other areas. |
| Flubbman:
oh cool |
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