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| Nvidia GTX 580 Severe Shader Lag |
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| TheBlackBrit:
Alright, I'm 100% confused on this one. No matter if it's minimum or max, with shaders on my system cannot handle the game above 25 fps, while my friend is running it at 120fps+ with a less powerful system. I'll post my dxdiag here, and maybe we can work out why it's not working. Already tried:: Reinstalling game Reformating Computer Restarting Game Restarting Computer Updating Software Allowing more RAM High CPU Priority ------------------ System Information ------------------ Time of this report: 1/12/2013, 13:28:58 Machine name: DAKOTA-PC Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333) Language: English (Regional Setting: English) System Manufacturer: Gigabyte Technology Co., Ltd. System Model: Z68A-D3H-B3 BIOS: Award Modular BIOS v6.00PG Processor: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.7GHz Memory: 16384MB RAM Available OS Memory: 16302MB RAM Page File: 5463MB used, 27136MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Sound Tab 4: No problems found. Sound Tab 5: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce GTX 580 Manufacturer: NVIDIA Chip type: GeForce GTX 580 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_1080&SUBSYS_15803842&REV_A1 Display Memory: 4048 MB Dedicated Memory: 1488 MB Shared Memory: 2559 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: SONY TV Monitor Id: SNYEA01 Native Mode: 1920 x 1080(p) (60.000Hz) Output Type: DVI Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 9.18.0013.1090 (English) Driver Version: 9.18.13.1090 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 12/29/2012 03:34:47, 18054312 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71E3E-53C0-11CF-B05F-8D351CC2C435} Vendor ID: 0x10DE Device ID: 0x1080 SubSys ID: 0x15803842 Revision ID: 0x00A1 Driver Strong Name: oem33.inf:NVIDIA_SetA_Devices.NTamd64.6 .1:Section077:9.18.13.1090:pci\ven_10de&dev_1080 Rank Of Driver: 00E02001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled |
| Greek2me:
Very nice computer. Make sure that you download and install the latest drivers for your graphics card from http://www.geforce.com/drivers. Also, please post your console log. (Read here) |
| SpreadsPlague:
Weird. You and I have almost identical setups, except you have 8GB more RAM than I do... except I don't lag very much with shaders. Try the beta drivers if an update doesn't work. |
| TheBlackBrit:
//-------------------------- 1/12/2013 -- 13:39:30 ----- Processor Init: Intel Pentium III, ~3.45 Ghz (timed at roughly 3.44 Ghz) FPU detected MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Input Init: DirectInput enabled. Blockland v21 build 1783 Module Directory: C:/Users/Dakota/Documents/Blockland Profile Path: C:/Users/Dakota/Documents/Blockland Total Ram: 16301 MB OS: Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit --------- Parsing Arguments --------- argc = 2 Parsing command line arguments: --------- Loading Common --------- Loading compiled script base/main.cs. Loading compiled script base/client/defaults.cs. Loading compiled script base/server/defaults.cs. Executing config/client/prefs.cs. Executing config/server/prefs.cs. Executing config/server/ADD_ON_LIST.cs. Executing config/server/musicList.cs. --------- Loading MODS --------- --------- Initializing Base --------- Loading compiled script base/client/init.cs. Loading compiled script base/server/init.cs. Loading compiled script base/client/canvas.cs. Loading compiled script base/client/audio.cs. --------- Initializing Base: Server --------------------- Loading compiled script base/server/mainServer.cs. Loading compiled script base/server/scripts/game.cs. --------- Initializing Base: Client --------------------- Loading compiled script base/client/message.cs. Loading compiled script base/client/mission.cs. Loading compiled script base/client/missionDownload.cs. Loading compiled script base/client/actionMap.cs. Video Init: Accelerated OpenGL display device detected. Activating the OpenGL display device... Activating the OpenGL display device... (NEW) OpenGLDevice::setScreenMode 1366 768 32 60 0 safeModeOn = 1 fixedFrame size = 3 caption size = 22 maxWindowWidth = 1914 maxWindowHeight = 1052 Setting screen mode to 1366x768x32@60hz (w)... winState.hGLRC does not exist winState.appDC does not exist winState.appWindow does not exist Creating a new window... moving window Window reactivating... Acquiring a new device context... setting pixel format Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context (2)... Making the new rendering context current (2)... wglMakeCurrent worked don't need to ressurect texture manager setting vsync 0 done setting vsync showing window setting forground window setting window focus done with OpenGLDevice::setScreenMode OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 4) EXT_compiled_vertex_array NV_vertex_array_range EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000) WGL_EXT_swap_control GL_ARB_vertex_buffer_object GL_EXT_multi_draw_arrays ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture 3DFX_texture_compression_FXT1 OpenGL driver information: Vendor: NVIDIA Corporation Renderer: GeForce GTX 580/PCIe/SSE2 Version: 4.3.0 OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 4) EXT_compiled_vertex_array NV_vertex_array_range EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000) WGL_EXT_swap_control GL_ARB_vertex_buffer_object GL_EXT_multi_draw_arrays ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture 3DFX_texture_compression_FXT1 Video::setDevice - activate call done Video::setDevice - resetting canvas Resetting Canvas... OpenAL Driver Init: OpenAL Vendor: Creative Labs Inc. Version: OpenAL 1.0 Renderer: Software Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 Loading compiled script base/client/scripts/allClientScripts.cs. Activating package: CanvasCursor Loading compiled script base/client/ui/allClientGuis.gui. Executing config/client/config.cs. --------- Loading Client Add-Ons --------- Client checking Add-On: System_ReturnToBlockland Loading Add-On: System_ReturnToBlockland (CRC:1565656910) Executing Add-Ons/System_ReturnToBlockland/client.cs. Executing Add-Ons/System_ReturnToBlockland/modules/client/options.cs. Executing config/client/rtb/prefs.cs. Executing config/server/ADD_ON_LIST.cs. Executing Add-Ons/System_ReturnToBlockland/interface/profiles/generic.cs. Executing Add-Ons/System_ReturnToBlockland/interface/profiles/connectClient.cs. Executing Add-Ons/System_ReturnToBlockland/interface/profiles/infoTips.cs. Executing Add-Ons/System_ReturnToBlockland/interface/profiles/modManager.cs. Executing Add-Ons/System_ReturnToBlockland/support/fileCache.cs. Executing Add-Ons/System_ReturnToBlockland/support/functions.cs. Executing Add-Ons/System_ReturnToBlockland/support/gui.cs. Executing Add-Ons/System_ReturnToBlockland/support/networking.cs. Executing Add-Ons/System_ReturnToBlockland/support/overlay.cs. Executing Add-Ons/System_ReturnToBlockland/support/xmlParser.cs. Executing Add-Ons/System_ReturnToBlockland/interface/overlay.gui. Executing Add-Ons/System_ReturnToBlockland/interface/mods/addOns.cs. Add-Ons/System_ReturnToBlockland/interface/mods/addOns.cs (25): Unable to find object: 'AddOnsGui' attempting to call function 'delete' BackTrace: ->onStart->serverPart2->initClient->loadClientAddOns->interfaceFunction Executing Add-Ons/System_ReturnToBlockland/interface/addOns.gui. Executing Add-Ons/System_ReturnToBlockland/interface/mods/joinServer.cs. Executing Add-Ons/System_ReturnToBlockland/interface/joinServer.gui. Executing Add-Ons/System_ReturnToBlockland/interface/mods/loading.cs. Executing Add-Ons/System_ReturnToBlockland/interface/mods/mainMenu.cs. Executing Add-Ons/System_ReturnToBlockland/interface/mods/customGame.cs. Missing file: Add-Ons/System_ReturnToBlockland/interface/colorManager.gui! Executing Add-Ons/System_ReturnToBlockland/interface/connectClient.gui. Executing Add-Ons/System_ReturnToBlockland/interface/manual.gui. Executing Add-Ons/System_ReturnToBlockland/interface/modManager.gui. Executing Add-Ons/System_ReturnToBlockland/interface/modUpdates.gui. Executing Add-Ons/System_ReturnToBlockland/interface/options.gui. Executing Add-Ons/System_ReturnToBlockland/interface/serverControl.gui. Executing Add-Ons/System_ReturnToBlockland/interface/serverInformation.gui. Executing Add-Ons/System_ReturnToBlockland/interface/updater.gui. Executing Add-Ons/System_ReturnToBlockland/modules/client/authentication.cs. Executing Add-Ons/System_ReturnToBlockland/modules/client/colorManager.cs. Executing Add-Ons/System_ReturnToBlockland/modules/client/connectClient.cs. Loading object base/data/shapes/player/m.dts Executing config/client/rtb/rooms.cs. Executing Add-Ons/System_ReturnToBlockland/modules/client/guiControl.cs. Executing Add-Ons/System_ReturnToBlockland/modules/client/guiTransfer.cs. Executing Add-Ons/System_ReturnToBlockland/modules/client/infoTips.cs. Executing Add-Ons/System_ReturnToBlockland/hooks/infoTips.cs. Executing Add-Ons/System_ReturnToBlockland/modules/client/manual.cs. Executing Add-Ons/System_ReturnToBlockland/modules/client/modManager.cs. Activating package: RTBC_ModManager Add-On has been renamed from "Vehicle_Warhawk" to "vehichle_warhawk" - will not execute No description.txt for this add-on - will not execute Executing Add-Ons/System_ReturnToBlockland/modules/client/serverControl.cs. Executing Add-Ons/System_ReturnToBlockland/modules/client/serverInformation.cs. Executing Add-Ons/System_ReturnToBlockland/modules/client/updater.cs. Activating package: RTB_Modules_Client_Authentica tion Activating package: RTB_Modules_Client_ColorManag er Activating package: RTB_Modules_Client_ConnectCli ent Activating package: RTB_Modules_Client_InfoTips Activating package: RTB_Modules_Client_GuiTransfe r Activating package: RTB_Modules_Client_ServerCont rol Activating package: RTB_Modules_Client_ServerInfo rmation Activating package: RTB_Client Client checking Add-On: Script_SaveSaver Loading Add-On: Script_SaveSaver (CRC:-1041835194) Executing Add-Ons/Script_SaveSaver/client.cs. Activating package: Script_SaveSaver Client checking Add-On: Script_LoadSearch Loading Add-On: Script_LoadSearch (CRC:-1573997042) Executing Add-Ons/Script_LoadSearch/client.cs. Client checking Add-On: Script_Auto-Jet Loading Add-On: Script_Auto-Jet (CRC:-700391062) Executing Add-Ons/Script_Auto-Jet/client.cs. Activating package: autoJetPackage Client checking Add-On: GameMode_Tutorial Loading Add-On: GameMode_Tutorial (CRC:-382952820) Executing Add-Ons/GameMode_Tutorial/client.cs. Executing add-ons/GameMode_Tutorial/tutorialCompletedGui.gui. Client checking Add-On: Client_QuickSave Loading Add-On: Client_QuickSave (CRC:-317435908) Executing Add-Ons/Client_QuickSave/client.cs. Activating package: Client_QuickSave Client checking Add-On: Client_LandscapeGenerator Loading Add-On: Client_LandscapeGenerator (CRC:33421903) Executing Add-Ons/Client_LandscapeGenerator/client.cs. Executing Add-Ons/Client_LandscapeGenerator/LSG_Gui.gui. Executing Add-Ons/Client_LandscapeGenerator/LSGPreviewGui.gui. Executing Add-Ons/Client_LandscapeGenerator/LSGCGui.gui. Executing Add-Ons/Client_LandscapeGenerator/LSG_searchfile.gui. Executing Add-Ons/Client_LandscapeGenerator/Support_DataMan.cs. Executing Add-Ons/Client_LandscapeGenerator/script_LSG.cs. Binding server port to default IP UDP initialized on port 49037 Starting client authentication... Engine initialized... Authentication: SUCCESS Window reactivating... Window reactivating... Executing config/client/avatarColors.cs. Loading object base/data/shapes/player/m.dts Attempting to connect to 209.159.159.94:33100 Sending challenge request... Sending Connect challenge Request Starting arranged connection to 209.159.159.94:33100... o possible[0] = 209.159.159.94:33100 o possible[1] = 127.0.0.1:33100 Got Connect challenge Response Sending Connect Request Direct connection is no good, going with the arranged connection Sending challenge request... Sending Connect challenge Request Got Connect challenge Response Sending Connect Request Connection established Connected successfully, killing other pending connections *** Prep-Phase 1: Download GUI *** New Mission *** Phase 1: Download Datablocks & Targets Received manifest and requested 2409 blobs. (1049 duplicates removed) Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' CDN Download finished ... Shape with old version. No matches No matches No matches ParticleEmitterData((null)) periodVariance >= period No matches ParticleEmitterData((null)) thetaMax > 180.0 ParticleEmitterData((null)) thetaMin > thetaMax ParticleEmitterData((null)) thetaMax > 180.0 ParticleEmitterData((null)) thetaMin > thetaMax ParticleEmitterData((null)) thetaMax > 180.0 ParticleEmitterData((null)) thetaMin > thetaMax ParticleEmitterData((null)) thetaMax > 180.0 ParticleEmitterData((null)) thetaMin > thetaMax ParticleEmitterData((null)) thetaMax > 180.0 ParticleEmitterData((null)) thetaMin > thetaMax ParticleEmitterData((null)) thetaMax > 180.0 ParticleEmitterData((null)) thetaMin > thetaMax No matches No matches *** Phase 2: Download Ghost Objects No matches *** Phase 3: Mission Lighting Mission lighting done Checking for shader shadow support: - Enabled via $Shader::Enabled? YES - ARB_shader_objects? YES - ARB_shading_language_100? YES - EXT_texture_array? YES - EXT_texture3D? YES - glTexImage3D? YES - EXT_framebuffer_object? YES - ARB_shadow? YES - OpenGL Version? 4.3.0 - GLSL Language Version? 4.30 NVIDIA via Cg compiler o Shaders are ACTIVE Regenerating Shadow Map FBOs... Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl... Creating GLSL program... Attaching shaders... Linking GLSL program... No matches Executing config/server/prefs.cs. Executing config/client/AvatarFavorites/2.cs. Executing config/client/AvatarFavorites/3.cs. Executing config/client/AvatarFavorites/2.cs. Executing config/server/prefs.cs. optionsDlg::setShaderQuality reloading shaders... Checking for shader shadow support: - Enabled via $Shader::Enabled? YES - ARB_shader_objects? YES - ARB_shading_language_100? YES - EXT_texture_array? YES - EXT_texture3D? YES - glTexImage3D? YES - EXT_framebuffer_object? YES - ARB_shadow? YES - OpenGL Version? 4.3.0 - GLSL Language Version? 4.30 NVIDIA via Cg compiler o Shaders are ACTIVE Regenerating Shadow Map FBOs... Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl... Creating GLSL program... Attaching shaders... Linking GLSL program... Regenerating Shadow Map FBOs... optionsDlg::setShaderQuality reloading shaders... Checking for shader shadow support: - Enabled via $Shader::Enabled? YES - ARB_shader_objects? YES - ARB_shading_language_100? YES - EXT_texture_array? YES - EXT_texture3D? YES - glTexImage3D? YES - EXT_framebuffer_object? YES - ARB_shadow? YES - OpenGL Version? 4.3.0 - GLSL Language Version? 4.30 NVIDIA via Cg compiler o Shaders are ACTIVE Regenerating Shadow Map FBOs... Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl... Creating GLSL program... Attaching shaders... Linking GLSL program... Regenerating Shadow Map FBOs... Executing config/server/prefs.cs. Window reactivating... Window reactivating... Window reactivating... Window reactivating... Executing config/server/prefs.cs. Issuing Disconnect packet. Attempting to connect to 209.159.159.94:33100 Sending challenge request... Sending Connect challenge Request Starting arranged connection to 209.159.159.94:33100... o possible[0] = 209.159.159.94:33100 o possible[1] = 127.0.0.1:33100 Got Connect challenge Response Sending Connect Request Direct connection is no good, going with the arranged connection Sending challenge request... Sending Connect challenge Request Got Connect challenge Response Sending Connect Request Connection established Connected successfully, killing other pending connections *** Prep-Phase 1: Download GUI *** New Mission *** Phase 1: Download Datablocks & Targets Received manifest and requested 2409 blobs. (1049 duplicates removed) Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' CDN Download finished ... Shape with old version. No matches No matches No matches No matches ParticleEmitterData((null)) periodVariance >= period ParticleEmitterData((null)) thetaMax > 180.0 ParticleEmitterData((null)) thetaMin > thetaMax ParticleEmitterData((null)) thetaMax > 180.0 ParticleEmitterData((null)) thetaMin > thetaMax ParticleEmitterData((null)) thetaMax > 180.0 ParticleEmitterData((null)) thetaMin > thetaMax ParticleEmitterData((null)) thetaMax > 180.0 ParticleEmitterData((null)) thetaMin > thetaMax ParticleEmitterData((null)) thetaMax > 180.0 ParticleEmitterData((null)) thetaMin > thetaMax ParticleEmitterData((null)) thetaMax > 180.0 ParticleEmitterData((null)) thetaMin > thetaMax No matches Window reactivating... Window reactivating... No matches No matches No matches *** Phase 2: Download Ghost Objects *** Phase 3: Mission Lighting Mission lighting done Checking for shader shadow support: - Enabled via $Shader::Enabled? YES - ARB_shader_objects? YES - ARB_shading_language_100? YES - EXT_texture_array? YES - EXT_texture3D? YES - glTexImage3D? YES - EXT_framebuffer_object? YES - ARB_shadow? YES - OpenGL Version? 4.3.0 - GLSL Language Version? 4.30 NVIDIA via Cg compiler o Shaders are ACTIVE |
| Jerome:
>intel pentium III @ 3.4ghz wat |
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