Blockland Forums > Help
Nvidia GTX 580 Severe Shader Lag
TheBlackBrit:
Alright, I'm 100% confused on this one. No matter if it's minimum or max, with shaders on my system cannot handle the game above 25 fps, while my friend is running it at 120fps+ with a less powerful system. I'll post my dxdiag here, and maybe we can work out why it's not working.
Already tried::
Reinstalling game
Reformating Computer
Restarting Game
Restarting Computer
Updating Software
Allowing more RAM
High CPU Priority
------------------
System Information
------------------
Time of this report: 1/12/2013, 13:28:58
Machine name: DAKOTA-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: Z68A-D3H-B3
BIOS: Award Modular BIOS v6.00PG
Processor: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.7GHz
Memory: 16384MB RAM
Available OS Memory: 16302MB RAM
Page File: 5463MB used, 27136MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Sound Tab 4: No problems found.
Sound Tab 5: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 580
Manufacturer: NVIDIA
Chip type: GeForce GTX 580
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1080&SUBSYS_15803842&REV_A1
Display Memory: 4048 MB
Dedicated Memory: 1488 MB
Shared Memory: 2559 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: SONY TV
Monitor Id: SNYEA01
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.1090 (English)
Driver Version: 9.18.13.1090
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 12/29/2012 03:34:47, 18054312 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-53C0-11CF-B05F-8D351CC2C435}
Vendor ID: 0x10DE
Device ID: 0x1080
SubSys ID: 0x15803842
Revision ID: 0x00A1
Driver Strong Name: oem33.inf:NVIDIA_SetA_Devices.NTamd64.6 .1:Section077:9.18.13.1090:pci\ven_10de&dev_1080
Rank Of Driver: 00E02001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
Greek2me:
Very nice computer. Make sure that you download and install the latest drivers for your graphics card from http://www.geforce.com/drivers.
Also, please post your console log. (Read here)
SpreadsPlague:
Weird. You and I have almost identical setups, except you have 8GB more RAM than I do... except I don't lag very much with shaders. Try the beta drivers if an update doesn't work.
TheBlackBrit:
//-------------------------- 1/12/2013 -- 13:39:30 -----
Processor Init:
Intel Pentium III, ~3.45 Ghz
(timed at roughly 3.44 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
DirectInput enabled.
Blockland v21 build 1783
Module Directory: C:/Users/Dakota/Documents/Blockland
Profile Path: C:/Users/Dakota/Documents/Blockland
Total Ram: 16301 MB
OS: Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing config/server/musicList.cs.
--------- Loading MODS ---------
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
--------- Initializing Base: Server ---------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 1366 768 32 60 0
safeModeOn = 1
fixedFrame size = 3
caption size = 22
maxWindowWidth = 1914
maxWindowHeight = 1052
Setting screen mode to 1366x768x32@60hz (w)...
winState.hGLRC does not exist
winState.appDC does not exist
winState.appWindow does not exist
Creating a new window...
moving window
Window reactivating...
Acquiring a new device context...
setting pixel format
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
wglMakeCurrent worked
don't need to ressurect texture manager
setting vsync 0
done setting vsync
showing window
setting forground window
setting window focus
done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
WGL_EXT_swap_control
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 580/PCIe/SSE2
Version: 4.3.0
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
WGL_EXT_swap_control
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1
Video::setDevice - activate call done
Video::setDevice - resetting canvas
Resetting Canvas...
OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.
--------- Loading Client Add-Ons ---------
Client checking Add-On: System_ReturnToBlockland
Loading Add-On: System_ReturnToBlockland (CRC:1565656910)
Executing Add-Ons/System_ReturnToBlockland/client.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/options.cs.
Executing config/client/rtb/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/generic.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/connectClient.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/infoTips.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/modManager.cs.
Executing Add-Ons/System_ReturnToBlockland/support/fileCache.cs.
Executing Add-Ons/System_ReturnToBlockland/support/functions.cs.
Executing Add-Ons/System_ReturnToBlockland/support/gui.cs.
Executing Add-Ons/System_ReturnToBlockland/support/networking.cs.
Executing Add-Ons/System_ReturnToBlockland/support/overlay.cs.
Executing Add-Ons/System_ReturnToBlockland/support/xmlParser.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/overlay.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/mods/addOns.cs.
Add-Ons/System_ReturnToBlockland/interface/mods/addOns.cs (25): Unable to find object: 'AddOnsGui' attempting to call function 'delete'
BackTrace: ->onStart->serverPart2->initClient->loadClientAddOns->interfaceFunction
Executing Add-Ons/System_ReturnToBlockland/interface/addOns.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/mods/joinServer.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/joinServer.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/mods/loading.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/mods/mainMenu.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/mods/customGame.cs.
Missing file: Add-Ons/System_ReturnToBlockland/interface/colorManager.gui!
Executing Add-Ons/System_ReturnToBlockland/interface/connectClient.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/manual.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/modManager.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/modUpdates.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/options.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/serverControl.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/serverInformation.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/updater.gui.
Executing Add-Ons/System_ReturnToBlockland/modules/client/authentication.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/colorManager.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/connectClient.cs.
Loading object base/data/shapes/player/m.dts
Executing config/client/rtb/rooms.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/guiControl.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/guiTransfer.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/infoTips.cs.
Executing Add-Ons/System_ReturnToBlockland/hooks/infoTips.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/manual.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/modManager.cs.
Activating package: RTBC_ModManager
Add-On has been renamed from "Vehicle_Warhawk" to "vehichle_warhawk" - will not execute
No description.txt for this add-on - will not execute
Executing Add-Ons/System_ReturnToBlockland/modules/client/serverControl.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/serverInformation.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/updater.cs.
Activating package: RTB_Modules_Client_Authentica tion
Activating package: RTB_Modules_Client_ColorManag er
Activating package: RTB_Modules_Client_ConnectCli ent
Activating package: RTB_Modules_Client_InfoTips
Activating package: RTB_Modules_Client_GuiTransfe r
Activating package: RTB_Modules_Client_ServerCont rol
Activating package: RTB_Modules_Client_ServerInfo rmation
Activating package: RTB_Client
Client checking Add-On: Script_SaveSaver
Loading Add-On: Script_SaveSaver (CRC:-1041835194)
Executing Add-Ons/Script_SaveSaver/client.cs.
Activating package: Script_SaveSaver
Client checking Add-On: Script_LoadSearch
Loading Add-On: Script_LoadSearch (CRC:-1573997042)
Executing Add-Ons/Script_LoadSearch/client.cs.
Client checking Add-On: Script_Auto-Jet
Loading Add-On: Script_Auto-Jet (CRC:-700391062)
Executing Add-Ons/Script_Auto-Jet/client.cs.
Activating package: autoJetPackage
Client checking Add-On: GameMode_Tutorial
Loading Add-On: GameMode_Tutorial (CRC:-382952820)
Executing Add-Ons/GameMode_Tutorial/client.cs.
Executing add-ons/GameMode_Tutorial/tutorialCompletedGui.gui.
Client checking Add-On: Client_QuickSave
Loading Add-On: Client_QuickSave (CRC:-317435908)
Executing Add-Ons/Client_QuickSave/client.cs.
Activating package: Client_QuickSave
Client checking Add-On: Client_LandscapeGenerator
Loading Add-On: Client_LandscapeGenerator (CRC:33421903)
Executing Add-Ons/Client_LandscapeGenerator/client.cs.
Executing Add-Ons/Client_LandscapeGenerator/LSG_Gui.gui.
Executing Add-Ons/Client_LandscapeGenerator/LSGPreviewGui.gui.
Executing Add-Ons/Client_LandscapeGenerator/LSGCGui.gui.
Executing Add-Ons/Client_LandscapeGenerator/LSG_searchfile.gui.
Executing Add-Ons/Client_LandscapeGenerator/Support_DataMan.cs.
Executing Add-Ons/Client_LandscapeGenerator/script_LSG.cs.
Binding server port to default IP
UDP initialized on port 49037
Starting client authentication...
Engine initialized...
Authentication: SUCCESS
Window reactivating...
Window reactivating...
Executing config/client/avatarColors.cs.
Loading object base/data/shapes/player/m.dts
Attempting to connect to 209.159.159.94:33100
Sending challenge request...
Sending Connect challenge Request
Starting arranged connection to 209.159.159.94:33100...
o possible[0] = 209.159.159.94:33100
o possible[1] = 127.0.0.1:33100
Got Connect challenge Response
Sending Connect Request
Direct connection is no good, going with the arranged connection
Sending challenge request...
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established
Connected successfully, killing other pending connections
*** Prep-Phase 1: Download GUI
*** New Mission
*** Phase 1: Download Datablocks & Targets
Received manifest and requested 2409 blobs. (1049 duplicates removed)
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
CDN Download finished
... Shape with old version.
No matches
No matches
No matches
ParticleEmitterData((null)) periodVariance >= period
No matches
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
No matches
No matches
*** Phase 2: Download Ghost Objects
No matches
*** Phase 3: Mission Lighting
Mission lighting done
Checking for shader shadow support:
- Enabled via $Shader::Enabled? YES
- ARB_shader_objects? YES
- ARB_shading_language_100? YES
- EXT_texture_array? YES
- EXT_texture3D? YES
- glTexImage3D? YES
- EXT_framebuffer_object? YES
- ARB_shadow? YES
- OpenGL Version? 4.3.0
- GLSL Language Version? 4.30 NVIDIA via Cg compiler
o Shaders are ACTIVE
Regenerating Shadow Map FBOs...
Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
No matches
Executing config/server/prefs.cs.
Executing config/client/AvatarFavorites/2.cs.
Executing config/client/AvatarFavorites/3.cs.
Executing config/client/AvatarFavorites/2.cs.
Executing config/server/prefs.cs.
optionsDlg::setShaderQuality reloading shaders...
Checking for shader shadow support:
- Enabled via $Shader::Enabled? YES
- ARB_shader_objects? YES
- ARB_shading_language_100? YES
- EXT_texture_array? YES
- EXT_texture3D? YES
- glTexImage3D? YES
- EXT_framebuffer_object? YES
- ARB_shadow? YES
- OpenGL Version? 4.3.0
- GLSL Language Version? 4.30 NVIDIA via Cg compiler
o Shaders are ACTIVE
Regenerating Shadow Map FBOs...
Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
Regenerating Shadow Map FBOs...
optionsDlg::setShaderQuality reloading shaders...
Checking for shader shadow support:
- Enabled via $Shader::Enabled? YES
- ARB_shader_objects? YES
- ARB_shading_language_100? YES
- EXT_texture_array? YES
- EXT_texture3D? YES
- glTexImage3D? YES
- EXT_framebuffer_object? YES
- ARB_shadow? YES
- OpenGL Version? 4.3.0
- GLSL Language Version? 4.30 NVIDIA via Cg compiler
o Shaders are ACTIVE
Regenerating Shadow Map FBOs...
Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
Regenerating Shadow Map FBOs...
Executing config/server/prefs.cs.
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
Executing config/server/prefs.cs.
Issuing Disconnect packet.
Attempting to connect to 209.159.159.94:33100
Sending challenge request...
Sending Connect challenge Request
Starting arranged connection to 209.159.159.94:33100...
o possible[0] = 209.159.159.94:33100
o possible[1] = 127.0.0.1:33100
Got Connect challenge Response
Sending Connect Request
Direct connection is no good, going with the arranged connection
Sending challenge request...
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established
Connected successfully, killing other pending connections
*** Prep-Phase 1: Download GUI
*** New Mission
*** Phase 1: Download Datablocks & Targets
Received manifest and requested 2409 blobs. (1049 duplicates removed)
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
CDN Download finished
... Shape with old version.
No matches
No matches
No matches
No matches
ParticleEmitterData((null)) periodVariance >= period
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
ParticleEmitterData((null)) thetaMax > 180.0
ParticleEmitterData((null)) thetaMin > thetaMax
No matches
Window reactivating...
Window reactivating...
No matches
No matches
No matches
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
Mission lighting done
Checking for shader shadow support:
- Enabled via $Shader::Enabled? YES
- ARB_shader_objects? YES
- ARB_shading_language_100? YES
- EXT_texture_array? YES
- EXT_texture3D? YES
- glTexImage3D? YES
- EXT_framebuffer_object? YES
- ARB_shadow? YES
- OpenGL Version? 4.3.0
- GLSL Language Version? 4.30 NVIDIA via Cg compiler
o Shaders are ACTIVE
Jerome:
>intel pentium III @ 3.4ghz
wat