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What are some of the VCE commands?
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ßlöükfáce:
I have the Variable Conditional Events, but the manual is not working. I want to know some of the var:something commands that go with the VCEstateFunction output event to make my arcade games better.
alex dude:
--- Quote from: Deathwishez on April 24, 2010, 01:52:26 PM ---This comes from my eventing guide, the BETC (Boom's Event Training Center)
For help on other events, go here.
--- B. Values ---
In the VCE, a Value is normally a string of text, or a boolean (0 or 1).
Values aren't too hard to grasp, but allow new levels of eventing.
To use Values, you must first know how to set up the "if [this] = = [that]"
The "[this]" part, is what you're comparing "[that]" to.
Let’s introduce the possible "[this]" entrees:
<var:client:name> : The player's name
<var:client:bl_id> : The player's Blockland ID.
<var:client:lastmsg> : The player's last message
<var:client:lastteammsg> : The player's last team message
<var:client:score> : The player's score
<var:client:isAdmin> : If the player is an Admin (Boolean)
<var:client:isSuperAdmin> : If the player is a Super Admin (Boolean)
<var:client:clanPrefix> : The player's clan prefix tag
<var:client:clanSuffix> : The player's clan suffix tag
<var:player:jetting> : If the player is jetting (Boolean)
<var:player:jumping> : If the player is jumping (Boolean)
<var:player:firing> : If the player if firing the mouse (Boolean)
<var:player:damage> : The amount of damage the player does to another
<var:player:health> : The player's current health
<var:player:maxhealh> : The player's maximum health
<var:player:velx> : The player's velocity on the x-axis
<var:player:vely> : The player's velocity on the y-axis
<var:player:velz> : The player's velocity on the z-axis
<var:player:currentItem> : The UI Name of the current item the player is using
<var:player:item*> : The UI Name of the *th item in the player's inventory
<var:brick:colorid> : The brick's color name
<var:brick:printcount> : The brick's printcount
<var:brick:colorfxid> : The brick's color effect name
<var:brick:shapefxid> : The brick's shape effect name
Values cannot be changed, for they are properties,
but they can be displayed in an evented print.
--- End quote ---
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