| Blockland Forums > General Discussion |
| DayB • 1/14/14 |
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| Crystalwarrior:
--- Quote from: Port on February 26, 2013, 04:07:20 AM ---Why not just have an external web-based voice chat service on the side, with a link in the welcome message? Of course, it'd be optional. --- End quote --- The problem is, it won't be 3d. So if there's more than 15 voice chat users, their voices will overlap and oh the horror |
| Derroith:
--- Quote from: Crystalwarrior on February 26, 2013, 06:48:55 AM ---The problem is, it won't be 3d. So if there's more than 15 voice chat users, their voices will overlap and oh the horror --- End quote --- There will be two types of chat, server and local, local is y'know ... Local, anybody near you will hear you. Server is simple too, anybody on the server will see it, it will have some sort of undecided distinction. edit: This is text based up here. ^^ --- Quote from: Port on February 26, 2013, 04:07:20 AM ---Why not just have an external web-based voice chat service on the side, with a link in the welcome message? Of course, it'd be optional. --- End quote --- This was an idea too, I think I know someone who can do that for me. That will definitely be nice players only, people who listen in on the chat then go and hunt the people talking will get them banned. |
| Lamebro1:
High Damage, Low ammo. Make every bullet count. |
| Citrousct:
Make gunplay similar to games like Metro 2033/S.T.A.L.K.E.R.? Things like dirty ammo, military ammo, gradual gun deterioration, unreliable weaponry, etc. Also, I've been thinking of how a battle stress system would work. Things such as being consistantly shot at/Supressed by enemy fire, fired at by enemy you can't see yet, etc. and a bar/meter would fill up indicating stress/adrenaline generating from the player. On one hand, you'll be able to double-time it when sprinting and possibly higher yet temporary higher damage resistance. On the other hand, accuracy will be decreased as you are unable to properly focus and steady your shots while reloading times will be unpredictable or just plain slowed down. The admins/super admins can have the military class whom can steady their accuracy/reload regularly when the Stress bar is high a bit better than others while still benefiting from the adrenaline boost of the system. Of course, that's OP, thus only alloted to the superadmins/admins. This is too complicated for BL isn't it? :/ |
| Lugnut:
--- Quote from: Citrousct on February 27, 2013, 12:38:58 AM ---Make gunplay similar to games like Metro 2033/S.T.A.L.K.E.R.? Things like dirty ammo, military ammo, gradual gun deterioration, unreliable weaponry, etc. Also, I've been thinking of how a battle stress system would work. Things such as being consistantly shot at/Supressed by enemy fire, fired at by enemy you can't see yet, etc. and a bar/meter would fill up indicating stress/adrenaline generating from the player. On one hand, you'll be able to double-time it when sprinting and possibly higher yet temporary higher damage resistance. On the other hand, accuracy will be decreased as you are unable to properly focus and steady your shots while reloading times will be unpredictable or just plain slowed down. The admins/super admins can have the military class whom can steady their accuracy/reload regularly when the Stress bar is high a bit better than others while still benefiting from the adrenaline boost of the system. Of course, that's OP, thus only alloted to the superadmins/admins. This is too complicated for BL isn't it? :/ --- End quote --- good god I'm glad port's working on this and not me |
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