Blockland Forums > General Discussion

DayB • 1/14/14

Pages: << < (123/224) > >>

Citrousct:

I know you've turned this idea down before, but is it possible you could still add a sort of suppression mechanic to this game? Something similar to Red Orchestra where bullets that strike close to you will scare your character into hiding and make it harder to fight back. Likewise, this could work where if a player or zombie is charging you you could also get suppressed and have a harder time fighting back.

Citrousct:


--- Quote from: Derroith on August 02, 2013, 05:09:35 PM ---More trauma, more shake!

Someone force Rusty to finish modeling, he's become distracted so shoot him some pm's or attack him in game.

--- End quote ---
Probably doesn't help that he's working on that medieval server rite nao

Shappeh:


--- Quote from: Citrousct on August 02, 2013, 05:51:29 PM ---...or a zombie is charging you--you could also get suppressed and have a harder time fighting back.

--- End quote ---
I kind of giggled to myself at the thought of zombies suppressing you.

In Battlefield 3 if a player shoots near you the suppression causes your screen to blur and your accuracy decreases. The amount of suppression is based on the size of the projectile. Would that suffice? I'm afraid these effects might complicate the code too much for what they are worth.

Sylvanor:

np ;P

Citrousct:


--- Quote from: Shappeh on August 02, 2013, 07:18:50 PM ---I kind of giggled to myself at the thought of zombies suppressing you.

In Battlefield 3 if a player shoots near you the suppression causes your screen to blur and your accuracy decreases. The amount of suppression is based on the size of the projectile. Would that suffice? I'm afraid these effects might complicate the code too much for what they are worth.

--- End quote ---
Rather I was hoping the more you got shot at, the more suppressed you got sort of thing. But I understand if it's too complicated.

Pages: << < (123/224) > >>

Go to full version