| Blockland Forums > General Discussion |
| DayB • 1/14/14 |
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| Shappeh:
--- Quote from: WhoStole MahCar on August 11, 2013, 05:27:30 AM ---Players will be able to sit in those, but zombies can grab them out of them and the player would have to repeatably click a button to avoid being pulled off. Spare parts can be used to make them mode secure. --- End quote --- Regarding zombie interaction with vehicles; that's too complicated. It would be extremely difficult, if not impossible, to detect whether or not a player is exposed in a vehicle while taking into consideration just how "improved" that vehicle has been made. The more practical way for zombie interaction would be to allow zombies to do damage to a vehicle and when damage exceeds a certain amount, zombies can enter the vehicle. Any sort of "building", vehicles or structures, will be a feature to be added later in DayB's lifetime. As of now, vehicles will only function much like I described to MyNameIsYou's question earlier. |
| MyNameIsYou:
Will vehicles feature any inventory space? Are helicopters or armored vehicles going to be implemented in the future? |
| mp7964:
--- Quote from: Shappeh on August 11, 2013, 04:35:33 PM ---Regarding zombie interaction with vehicles; that's too complicated. It would be extremely difficult, if not impossible, to detect whether or not a player is exposed in a vehicle while taking into consideration just how "improved" that vehicle has been made. The more practical way for zombie interaction would be to allow zombies to do damage to a vehicle and when damage exceeds a certain amount, zombies can enter the vehicle. Any sort of "building", vehicles or structures, will be a feature to be added later in DayB's lifetime. As of now, vehicles will only function much like I described to MyNameIsYou's question earlier. --- End quote --- Don't try to detect if a player is exposed, set a value in the datablock of the vehicle and check that, something like function Zombie::Attack(%PlayersVehicle) { if(%PlayersVehicle.Exposure <= 10) { return true; } return false; } |
| Shappeh:
Extended features for vehicles will have to wait until later in DayB's lifetime; I do not want to spend a lot of time on vehicles as they will definitely be a rarity. |
| MyNameIsYou:
regarding loot, how will it look when it spawns? just an item spawned on a brick? will items be completely randomized location wise in buildings? |
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