| Blockland Forums > General Discussion |
| DayB • 1/14/14 |
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| Shappeh:
There will never be a leveling system. The initial release will not feature any additional monsters, but if they are implemented in the future it will likely be infected critters. I have also considered the idea of having zombie difficulty vary based on location. Zombie difficulty will vary in speed (greatly), damage (slightly), size and health (slightly). |
| Derroith:
We're also planning on doing wild animals that you can hunt and kill, gut, then eat to regain health or simply survive by not starving. We don't really intend on having custom zombies to the server because they're a bit annoying and ruin the feel in certain aspects considering this is going to be taken very seriously. I still haven't considered crafting but I'm leaning towards no as it's a ton of extra work for a couple of small things that slightly alter the game. I've thought about it and it just seems stupid to make like traps and such in a broken world where you're looking for food, not wood to create a wall. Sure you're making a home but the whole point is you're constantly traveling. I think we'll do the development video over the weekend. As of now we'll be saving your questions for the video and we'll go into detail on commonly asked questions and old questions. |
| Greek2me:
Shappeh is doing scripting? Awesome. Good luck guys. |
| Tomcat:
So it's a carbon copy of DayZ pretty much? Shame to see so much work being put into something that won't bring anything new to the table. |
| Derroith:
--- Quote from: Tomcat on September 13, 2013, 04:35:52 PM ---So it's a carbon copy of DayZ pretty much? Shame to see so much work being put into something that won't bring anything new to the table. --- End quote --- Don't worry, there will be new stuff, there already is. |
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