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DayB • 1/14/14

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Derroith:

It is- I've been extremely busy and I don't have my computer so there's a bit of a lack of communication.

To be honest, I don't know if this project will ever be finished.

warble:

you can't just give up after 9 months of work and all the content that's already been made

I can wait
The community can wait

take your time, we just want to play it though

Boink!:


--- Quote from: Derroith on September 29, 2013, 10:53:23 PM ---It is- I've been extremely busy and I don't have my computer so there's a bit of a lack of communication.

To be honest, I don't know if this project will ever be finished.

--- End quote ---
Derroith,
don't you dare let down the community on a dayz mod for the kazillionith time
i will injure you

Derroith:

Lobbies are done and functioning!

Shappeh:

Like Derroith mentioned, I recently finished a unique feature of DayB that I will refer to as "RoomService". Basically it is a spawn lobby that allows users to select previous character saves before spawning into the game. The lobby does not allow any player interaction, only viewing and selecting of character saves.

This feature prevents multi-clienting while still allowing multiple connections under the same Blockland key. Plus it is a really neat way to extend persistence to support multiple saves without the use of any obnoxious commands.

This is a big step in DayB because after I piece together my previous code with this RoomService feature, we will be one step closer to having a small survival test server.

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