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Memory if no "on" existed in input events / why colorsets?

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Dexxtter:

Usually if I have too many colors to choose from when making art I end up quitting because I can't decide which color looks better and grabbing the same color again later becomes a pain.

DrenDran:

Two bytes?
Well luckly torque saves everything as text data, otherwise it would have no effect at all. I guess it doesn't.
But seriously, probably only a few bytes on a large save.

Zeblote:


--- Quote from: Gen. Hothauser on January 14, 2013, 10:11:50 PM ---If this is so, then why can't we have ingame colorset customization, like in the avatar menu?

--- End quote ---
Um, maybe because we can?

Ephialtes:


--- Quote from: Gen. Hothauser on January 14, 2013, 10:11:50 PM ---Why do we have colorsets, and not a customizable paint color chooser.  I assume it be for memory's purpose; each brick is saved with a data value corresponding to the paint color in the colorset that it is painted with.  If this is so, then why can't we have ingame colorset customization, like in the avatar menu?

--- End quote ---

This is more to do with the game networking overhead than saving. Telling a client that brick A is colored "5" instead of "0.3013 0.9328 1.0000 0.8900" uses a lot less data.

Tonkka²:

With out the "if", "on" and "set" words didn't exist it would be hard as hell to use the events.

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