| Blockland Forums > Suggestions & Requests |
| Treadmarks Tire Emitter |
| << < (3/3) |
| SWAT One:
Also, you need to edit the angle of the particle and turn faceviewer off I believe. |
| Wink:
This is the code for the default vehicle tire emitter. I don't know what to change, but I have a feeling the thetaMin/Max need to be 0. If I wanted to make a new ParticleEmitterData, do I just copy this code and change the "VehicleTireEmitter" to something else? Then I don't know where to save it. --- Code: ---//--- OBJECT WRITE BEGIN --- new ParticleEmitterData(VehicleTireEmitter) { className = "ParticleEmitterData"; ejectionPeriodMS = "3"; periodVarianceMS = "0"; ejectionVelocity = "5"; velocityVariance = "3"; ejectionOffset = "0.09"; thetaMin = "10"; thetaMax = "30"; phiReferenceVel = "0"; phiVariance = "360"; overrideAdvance = "0"; orientParticles = "0"; orientOnVelocity = "1"; particles = "VehicleTireParticle"; lifetimeMS = "0"; lifetimeVarianceMS = "0"; useEmitterSizes = "0"; useEmitterColors = "0"; uiName = "Vehicle Tire"; doFalloff = "1"; doDetail = "1"; overrideAdvances = "0"; }; //--- OBJECT WRITE END --- --- End code --- |
| Aide33:
--- Quote from: Wink on January 18, 2013, 06:02:59 PM --- This is the code for the default vehicle tire emitter. I don't know what to change, but I have a feeling the thetaMin/Max need to be 0. If I wanted to make a new ParticleEmitterData, do I just copy this code and change the "VehicleTireEmitter" to something else? Then I don't know where to save it. --- Code: ---//--- OBJECT WRITE BEGIN --- new ParticleEmitterData(VehicleTireEmitter) { className = "ParticleEmitterData"; ejectionPeriodMS = "3"; periodVarianceMS = "0"; ejectionVelocity = "5"; velocityVariance = "3"; ejectionOffset = "0.09"; thetaMin = "10"; thetaMax = "30"; phiReferenceVel = "0"; phiVariance = "360"; overrideAdvance = "0"; orientParticles = "0"; orientOnVelocity = "1"; particles = "VehicleTireParticle"; lifetimeMS = "0"; lifetimeVarianceMS = "0"; useEmitterSizes = "0"; useEmitterColors = "0"; uiName = "Vehicle Tire"; doFalloff = "1"; doDetail = "1"; overrideAdvances = "0"; }; //--- OBJECT WRITE END --- --- End code --- --- End quote --- What you have to do is make the emmiter a black line and make it stay there long and not jump in the air |
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