Blockland Forums > Suggestions & Requests
Treadmarks Tire Emitter
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SWAT One:
Also, you need to edit the angle of the particle and turn faceviewer off I believe.
Wink:
 This is the code for the default vehicle tire emitter. I don't know what to change, but I have a feeling the thetaMin/Max need to be 0. If I wanted to make a new ParticleEmitterData, do I just copy this code and change the "VehicleTireEmitter" to something else? Then I don't know where to save it.


--- Code: ---//--- OBJECT WRITE BEGIN ---
new ParticleEmitterData(VehicleTireEmitter) {
   className = "ParticleEmitterData";
   ejectionPeriodMS = "3";
   periodVarianceMS = "0";
   ejectionVelocity = "5";
   velocityVariance = "3";
   ejectionOffset = "0.09";
   thetaMin = "10";
   thetaMax = "30";
   phiReferenceVel = "0";
   phiVariance = "360";
   overrideAdvance = "0";
   orientParticles = "0";
   orientOnVelocity = "1";
   particles = "VehicleTireParticle";
   lifetimeMS = "0";
   lifetimeVarianceMS = "0";
   useEmitterSizes = "0";
   useEmitterColors = "0";
   uiName = "Vehicle Tire";
   doFalloff = "1";
   doDetail = "1";
      overrideAdvances = "0";
};
//--- OBJECT WRITE END ---

--- End code ---
Aide33:

--- Quote from: Wink on January 18, 2013, 06:02:59 PM --- This is the code for the default vehicle tire emitter. I don't know what to change, but I have a feeling the thetaMin/Max need to be 0. If I wanted to make a new ParticleEmitterData, do I just copy this code and change the "VehicleTireEmitter" to something else? Then I don't know where to save it.


--- Code: ---//--- OBJECT WRITE BEGIN ---
new ParticleEmitterData(VehicleTireEmitter) {
   className = "ParticleEmitterData";
   ejectionPeriodMS = "3";
   periodVarianceMS = "0";
   ejectionVelocity = "5";
   velocityVariance = "3";
   ejectionOffset = "0.09";
   thetaMin = "10";
   thetaMax = "30";
   phiReferenceVel = "0";
   phiVariance = "360";
   overrideAdvance = "0";
   orientParticles = "0";
   orientOnVelocity = "1";
   particles = "VehicleTireParticle";
   lifetimeMS = "0";
   lifetimeVarianceMS = "0";
   useEmitterSizes = "0";
   useEmitterColors = "0";
   uiName = "Vehicle Tire";
   doFalloff = "1";
   doDetail = "1";
      overrideAdvances = "0";
};
//--- OBJECT WRITE END ---

--- End code ---

--- End quote ---
What you have to do is make the emmiter a black line and make it stay there long and not jump in the air
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