Blockland Forums > General Discussion
Badspot making AI's?
<< < (22/25) > >>
lordician:

--- Quote from: Brian Smithers on January 28, 2013, 06:51:53 AM ---My AIs are climbing in your windows
Snatching yo' people up

Translation
My bots can literally climb into your window, and find and kill people in their rooms.

--- End quote ---
Sorry but this is not the brag about what you made topic.
Though it's nice to know that yours can do that.

Though i like the idea of Badspot more though, it has more chance to be publicly released rather than just being brag material. :)
Mysteroo:

--- Quote from: Brian Smithers on January 28, 2013, 06:51:53 AM ---My AIs are climbing in your windows
Snatching yo' people up
Translation
My bots can literally climb into your window, and find and kill people in their rooms.

--- End quote ---
Did you ever/ever plan on posting yours publicly?
chrisbot6:

--- Quote from: Brian Smithers on January 28, 2013, 06:51:53 AM ---My AIs are climbing in your windows
Snatching yo' people up

Translation
My bots can literally climb into your window, and find and kill people in their rooms.

--- End quote ---
stfu please.

We don't want to know about a shiny mod you're never going to release.
Aware:

--- Quote from: chrisbot6 on January 28, 2013, 02:31:48 PM ---stfu please.

We don't want to know about a shiny mod you're never going to release.

--- End quote ---

I saw his bots earlier, they were pretty nice.

also, why so harsh?
Awdax:

--- Quote from: lordician on January 28, 2013, 07:02:25 AM ---Sorry but this is not the brag about what you made topic.
Though it's nice to know that yours can do that.

Though i like the idea of Badspot more though, it has more chance to be publicly released rather than just being brag material. :)

--- End quote ---

Exactly. I'd rather trust the person releasing an AI that has the sourcecode for the game, than someone who just knows how to script really well. It's like choosing between v9's events, or Space Guy's Event Mod.
Navigation
Message Index
Next page
Previous page

Go to full version