Blockland Forums > General Discussion
Looks/Amount of detail versus brickcount?
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Monkeyboy:
if youre making something like a DM or city RPG, i would say keep brick count as low as possible - dont sacrifice so much that your buildings are just grey boxes

if you want to make something else, looks all the way- but dont overdetail things; just because something is incredibly detailed does not mean its good
Sleven:

--- Quote from: Tezuni 2.0 on January 19, 2013, 07:29:30 PM ---That's just wrong. 

Eye candy builds can have stuff gameplay, and vice versa.

--- End quote ---

You can't have reasonable gameplay without a reasonable build.
Chrono:
That feel when I'm the only one who voted the bottom one...


--- Quote from: Sleven on January 21, 2013, 11:50:23 AM ---You can't have reasonable gameplay without a reasonable build.

--- End quote ---
Reasonable build doesn't always mean high brickcount though.
heedicalking:
Sleven is right, the build is the gameplay. Most of the time, you need a good build to make for a good game.
Sleven:

--- Quote from: Chrono on January 21, 2013, 11:51:42 AM ---That feel when I'm the only one who voted the bottom one...

Reasonable build doesn't always mean high brickcount though.

--- End quote ---

Actually I was on my way to vote that. :u

Yup. Never said the opposite.
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