Rise of the Silent Assassin:
The story: HURR DURR READ THE DESCRIPTION. Also, he walked through the bricks by entering the password.
The bots:I didn't have much time to build the thing; I had to study in a bit.
The camera: was jerking around, what could I do, stay in one place?
The no voice-acting: My voice sounds squeaky on the microphone.
It's nice that you want to make a Blockland video, and it's really good that you do make them, but you should take some time out to prepare first of all.
Build a decent set that you know is of good quality. If you're not a fantastic builder, why not ask someone for help, or hire someone to build for you.
I really, really, do not recommend using White bricks, with White decals, with a White map. You just can not see a thing during multiple moments.
About the camera, you shouldn't have done it in a single take.
If you can't keep the camera still (which is understandable in Blockland), then re-design your approach.
Cut it into smaller scenes, where you can place the camera in a still position with a good view, and record from there.
When your character moves on, stop filming, move the camera to another place you can see from, and film again.
Cut these into sequence for the final film, and you're done.
Also, avoid the zoom function.
Or at the very least, zoom in less. If you didn't know, when you zoom in you can use the mouse-wheel to change how far you are zoomed in (Might need to hold Control, not sure).
The zooming meant you zoomed in too far, and every single unsteady twitchy movement, which you've already identified, was ten times more obvious and irritating.
I'd suggest you avoid the default bots. When you killed them they just immediately respawned into white horses. Which was weird.
Get another person to play as the people. If you do it in scenes, as suggested above, then you only need one friend to do this. You won't need lots of people to do it for one big sequence.
If you do this, you can also give them better clothes than the default Blockhead clothes.
The actual build wasn't too dreadful for the purposes of the film, but it could have been better.
Since you were building it in such a way that you could run the camera long parallel, what you should have done was built the different areas as rooms, with the 4th wall removed.
So, when your character enters a room, behind them is the entrance, to the left of them is a wall, in front of them is the exit, and to their right is an empty wall, where you, the Cameraman are moving alongside them.
This gives the impression of viewing the inside of the room, as if via X-Ray vision.
Also gives you more detail beyond just having walls.
For this film, the voice acting isn't a problem.
The text worked well.
Perhaps try getting your actor to type something into the chat. That way, their blockhead moves around as if talking.
And on that note, make sure your GUI's are turned off. You can do this in the options. You don't want to see the build-toolbar, or the items tool-bar.
Your stuff could do with improvment, but don't let that deter you. It's best that you continue to make films and improve and enjoy it.