| Blockland Forums > General Discussion |
| Blockland- iOS? |
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| pecon98:
--- Quote from: beachbum111111 on January 20, 2013, 02:40:01 PM ---I doubt you could get those graphics on a 1 GHz desktop. Isn't the processor power also about transistors and stuff too? --- End quote --- It's the architecture of the CPU. Nova 3 is highly optimized for iOS, which is why it can run so well. |
| e-maxx:
--- Quote from: beachbum111111 on January 20, 2013, 02:40:01 PM ---You are probably right but have you seen nova 3 on the iPad 2? I doubt you could get those graphics on a 1 GHz desktop. Isn't the processor power also about transistors and stuff too? --- End quote --- are you seriously trying to say that a a computer wouldn't be able to run a tablet game? |
| Ipquarx:
--- Quote from: !Trinick on January 20, 2013, 02:43:25 PM ---It can be done. Granted, shaders would have to be disabled and the game would suck if you weren't on wifi, but it can definitely be done. Blockland without any fancy effects is written in a game engine that was designed for a 2001 game. Phones are faster than 2001 computers now, so it would definitely have the processing power. That said, the game would have to undergo many changes, making it no where near a priority for Badspot. --- End quote --- I'm saying blockland in it's current state cannot be directly ported onto iOS. It would have to undergo many major optimizations and yes, all optional effects would have to be disabled pretty much. |
| beachbum111111:
--- Quote from: e-maxx on January 20, 2013, 02:44:59 PM ---are you seriously trying to say that a a computer wouldn't be able to run a tablet game? --- End quote --- I am talking about computers with the same specs. |
| pecon98:
--- Quote from: beachbum111111 on January 20, 2013, 02:46:30 PM ---I am talking about computers with the same specs. --- End quote --- Under normal circumstances the computer would still beat it because CPU architecture for desktop and even laptop processors is made better. Some games might work better on the mobile CPU simply because the game was specifically designed to run on it, and therefore takes advantage of everything it can do; while it may not be designed to take advantage of- per-say, hyperthreading. |
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