Blockland Forums > General Discussion
Blockland- iOS?
Blockzillahead:
--- Quote from: !Trinick on January 20, 2013, 02:43:25 PM ---It can be done.
Granted, shaders would have to be disabled and the game would suck if you weren't on wifi, but it can definitely be done. Blockland without any fancy effects is written in a game engine that was designed for a 2001 game. Phones are faster than 2001 computers now, so it would definitely have the processing power. That said, the game would have to undergo many changes, making it no where near a priority for Badspot.
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Interesting. You have a point about phones being ahead of 2001 computers and the game engine. The engine can sure be ported, but much of the new edits, features, enhancments ect would have to be left behind which makes it not worth doing it in the first place.
--- Quote from: pecon98 on January 20, 2013, 02:44:04 PM ---It's the architecture of the CPU. Nova 3 is highly optimized for iOS, which is why it can run so well.
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Yeah. This is a great example with the nVidia and AMD graphic cards too. Like games being sponsored by either nVidia or AMD. It will be better optimized on one than the other if they are sponsored.
!Trinick:
--- Quote from: Ipquarx on January 20, 2013, 02:45:45 PM ---I'm saying blockland in it's current state cannot be directly ported onto iOS.
It would have to undergo many major optimizations and yes, all optional effects would have to be disabled pretty much.
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There is nothing direct about porting a program between operating systems. Removing shader support would be minuscule in comparison to the rewriting of all the opengl rendering code for a new platform. Blockland's physics engine, Bullet, is actually very lightweight and could easily remain on a mobile device. Aside from rewriting all of the rendering and control code, the rest of the systems would pretty much work in-tact.
Midevil Warrior:
Locking due to argument.