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| Multiple Ontruevariable events? (VCE) |
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--- Quote from: Crispy_ on January 21, 2013, 07:10:20 AM ---To clarify, The first box is the input event: onActivate Then you add the location: onActivate > Self Then the next area is the output event: onActivate > Self > VCE_ifvarable Then you make a name for the varable: onActivate > Self > VCE_ifvarable > snake Equal whatever or something: onActivate > Self > VCE_ifvarable > snake > == Then amount: onActivate > Self > VCE_ifvarable > snake > == > 0 Then that STRANGE LAST BOX is actually used! Type 1 1: onActivate > Self > VCE_ifvarable > snake > == > 0 > 1 1 But what? Oh, look at the far left of the window! The events are numbered! Ohh! I get it! It will activate and ONLY ACTIVATE 1! 0 | onActivate > Client > VCE_ifvarable > snake > == > 0 > 1 1 1 | onVariableTrue > Client > centerPrint > wtf man grow a snake So you want multiple ones? You got it! 0 | onActivate > Client > VCE_ifvarable > snake > == > 0 > 1 1 1 | onVariableTrue > Client > centerPrint > wtf man grow a snake 2 | onActivate > Client > VCE_ifvarable > snake > == > 1 > 3 3 3 | onVariableTrue > Client > centerPrint > yay snake ba ba bam bam buh buh bam bam BAM bum bam boom --- End quote --- But what if i want DIFFERENT variables? For example,i want a variable named "snake" and another named "VAGINA" on the same brick which both have a onvariabletrue for it,will it still work? |
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