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| ERROR: invalid worldbox, resetting |
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| Gloss²:
No idea whats wrong with this. Just randomly happened twice now. --- Code: ---ERROR: invalid worldbox, resetting... ERROR: invalid worldbox, resetting... ERROR: invalid worldbox, resetting... ERROR: invalid worldbox, resetting... ERROR: invalid worldbox, resetting... ERROR: invalid worldbox, resetting... ERROR: invalid worldbox, resetting... ERROR: invalid worldbox, resetting... ERROR: invalid worldbox, resetting... ERROR: invalid worldbox, resetting... ERROR: invalid worldbox, resetting... ERROR: invalid worldbox, resetting... ERROR: invalid worldbox, resetting... ERROR: invalid worldbox, resetting... --- End code --- |
| Badspot:
I have edited your subject for you. You've been here a long time glass, let's try to follow rule #1. My best guess would be an object given an invalid scale with some dimension <= 0. This wouldn't be possible via .setScale() but might be possible by setting the "scale" field when creating the object. |
| Gloss²:
--- Quote from: Badspot on January 21, 2013, 07:24:24 PM ---I have edited your subject for you. You've been here a long time glass, let's try to follow rule #1. My best guess would be an object given an invalid scale with some dimension <= 0. This wouldn't be possible via .setScale() but might be possible by setting the "scale" field when creating the object. --- End quote --- Wait, What? |
| Gloss²:
stuff, Pressed post too early. Would it be because I did this. --- Code: ---unRegisterOutputEvent("Player", "SetPlayerScale"); --- End code --- |
| nerraD:
No Glass, it's most likely to do with the weapon or vehicles you're using. It crashed straight away as soon as I shot an enemy, I think it's the weapon pack. |
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