Blockland Forums > Suggestions & Requests
New Point Light Brightness Fix
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Awdax:
The Point Light Brightness Fix was a user-made patch for people running Blockland on Minimum Shaders or higher. The problem was that upon setting your shaders to Minimum, or anything higher - every light attached to a brick became ridiculously bright. It would completely wash everything out.

But upon turning shaders off, lights would be back to normal. They would light the area they are supposed to, without washing everything out. The user-made patch by Tammy fixed this problem, so people running Blockland on Minimum Shaders or higher could plant lights wherever they needed, without the build being overly-bright.

But since one revision, the common.glsl file hasn't been used, and there is a new file and code that controls lights. The Point Light Brightness Fix by Tammy is now useless, and we are stuck with super-bright lights.

I'm surprised there isn't a default patch for this already, or another custom-made one. We need it badly. It'd be fantastic if someone could remake the patch, or if Badspot could find some time to implement a fix himself.
Jerkface:
That's odd, as I don't experience lights being a problem on my end.

Can you give an example due to my curiosity?
Mushroom man:

--- Quote from: Jerkface on January 29, 2013, 01:26:22 PM ---That's odd, as I don't experience lights being a problem on my end.

Can you give an example due to my curiosity?

--- End quote ---
Conservative:
We really need someone that knows how to use the shaders, and make some cool visual modifications.
Mysteroo:
I remember this being a huge problem on the Operation Infiltration server. The hallways were always either blindingly bright or pitch black
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