| Blockland Forums > Suggestions & Requests |
| New Point Light Brightness Fix |
| << < (2/3) > >> |
| Mushroom man:
--- Quote from: Conservative on January 29, 2013, 01:41:48 PM ---We really need someone that knows how to use the shaders, and make some cool visual modifications. --- End quote --- Yeah. That'd be great. |
| Awdax:
--- Quote from: Mushroom man on January 29, 2013, 01:28:04 PM ---http://i47.tinypic.com/2vvm9zt.png --- End quote --- Basically what's going on here is that with no shaders, lights illuminate the area they should and it looks nice. The second shaders are enabled, they become overly bright and wash out the area being lit. What the old user-made patch did was it used some sort of algorithm to dim the lights to a normal level - where "normal" is the lights in non-shader mode. |
| Mr.Noßody:
I wish it could be server sided.. If it were remade, what are the odds of that happening? |
| Awdax:
That'd be nice, but the thing is with the old patch - it was client sided because it used an edited version of the shader files - which are client sided. I'm not sure how it would be done so it would be server sided. The only way for everyone to have it is if Badspot implements a fix himself. |
| Jerkface:
Badspot probably hasn't received enough complaints (In the form of "Help me!" topics) about this issue. There isn't exactly a bug report in this game. Only the Help section. I guess you could send him a PM and see if he answers. |
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